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	<title>Comments on: Recap Friday: Letterman I, II &#038; III</title>
	<link>http://www.michaelspornanimation.com/splog/?p=1387</link>
	<description>A site to feature the art, animation, work and some of the thoughts of the  artists working at Michael Sporn Animation.</description>
	<pubDate>Fri, 10 Sep 2010 13:51:36 +0000</pubDate>
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		<title>by: Tamu</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-40291</link>
		<pubDate>Sat, 08 Mar 2008 18:01:02 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-40291</guid>
					<description>Thanks for writing this!

It took me a long time to get around to reading this, but I'm glad I came back to it.</description>
		<content:encoded><![CDATA[<p>Thanks for writing this!</p>
<p>It took me a long time to get around to reading this, but I&#8217;m glad I came back to it.
</p>
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		<title>by: Michael</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39360</link>
		<pubDate>Sat, 01 Mar 2008 13:32:03 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39360</guid>
					<description>Of course, we now use computers to do our animation production. We still animate by hand, mostly on paper, then scan into photoshop documents where we color and enhance it. Finally we composite in After Effects. We edit using Final Cut. 

I think the production time is about equal to hand colored and photographed animation. The difference is in the ability to change and alter the scenes, which is easier than having to recolor by hand and then reshoot it on film. Changes are now done immediately. This is good for the client and hard for the producer. There has to be a point where you say it's done.

One thinks of the animators in the earlier days (up to Snow White, speaking roughly) where animators didn't see a pencil test of their animation, and some animation mistakes, coloring pops or cel flares or other problems often lived to the final project.</description>
		<content:encoded><![CDATA[<p>Of course, we now use computers to do our animation production. We still animate by hand, mostly on paper, then scan into photoshop documents where we color and enhance it. Finally we composite in After Effects. We edit using Final Cut. </p>
<p>I think the production time is about equal to hand colored and photographed animation. The difference is in the ability to change and alter the scenes, which is easier than having to recolor by hand and then reshoot it on film. Changes are now done immediately. This is good for the client and hard for the producer. There has to be a point where you say it&#8217;s done.</p>
<p>One thinks of the animators in the earlier days (up to Snow White, speaking roughly) where animators didn&#8217;t see a pencil test of their animation, and some animation mistakes, coloring pops or cel flares or other problems often lived to the final project.
</p>
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		<title>by: slowtiger</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39330</link>
		<pubDate>Sat, 01 Mar 2008 11:12:47 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39330</guid>
					<description>I wonder how much of those time-consuming techniques and long winded production pipelines were in fact necessary for the appeal of the final films? I've started with real stuff under real cameras myself, now I'm partly working on completely digital projects, and I often find myself entangled with finding just another complicated way to make the result look convincingly non-computer.

What bothers me is that although digitally assisted animation makes it a lot easier and faster to combine animation with rich textures and delicate colouring, not many seem to care about that chance - they only want to have it done fast and cheap, so they end up with films varnished with solid HTML colours over boringly clean vector lines.

Do you, by any chance, now involve computers in your work?</description>
		<content:encoded><![CDATA[<p>I wonder how much of those time-consuming techniques and long winded production pipelines were in fact necessary for the appeal of the final films? I&#8217;ve started with real stuff under real cameras myself, now I&#8217;m partly working on completely digital projects, and I often find myself entangled with finding just another complicated way to make the result look convincingly non-computer.</p>
<p>What bothers me is that although digitally assisted animation makes it a lot easier and faster to combine animation with rich textures and delicate colouring, not many seem to care about that chance - they only want to have it done fast and cheap, so they end up with films varnished with solid HTML colours over boringly clean vector lines.</p>
<p>Do you, by any chance, now involve computers in your work?
</p>
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		<title>by: Stephen</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39281</link>
		<pubDate>Fri, 29 Feb 2008 22:53:39 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39281</guid>
					<description>Awesome post.  Thanks, Michael.</description>
		<content:encoded><![CDATA[<p>Awesome post.  Thanks, Michael.
</p>
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		<title>by: Eddie Fitzgerald</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39264</link>
		<pubDate>Fri, 29 Feb 2008 18:01:23 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39264</guid>
					<description>Tim is right. This is a great story, full of charm and atmosphere. It needs to get into a book.

 My own first paid job in animation was for an animator who worked on a Hubley project. I had no training and completely botched it. The animator I inbetweened for probably had to do it all over again, under the stress of a tight deadline.  

The memory of this is so painful that I blocked it out til now, but your article brought it all back.  You made me realize that the experience wasn't all bad. It's amazing that any of us survived youth.</description>
		<content:encoded><![CDATA[<p>Tim is right. This is a great story, full of charm and atmosphere. It needs to get into a book.</p>
<p> My own first paid job in animation was for an animator who worked on a Hubley project. I had no training and completely botched it. The animator I inbetweened for probably had to do it all over again, under the stress of a tight deadline.  </p>
<p>The memory of this is so painful that I blocked it out til now, but your article brought it all back.  You made me realize that the experience wasn&#8217;t all bad. It&#8217;s amazing that any of us survived youth.
</p>
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		<title>by: Tom Minton</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39263</link>
		<pubDate>Fri, 29 Feb 2008 17:59:33 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39263</guid>
					<description>Celine Miles ran one of those small, dependable L.A. ink and paint shops that took in work from everywhere and turned it around professionally and quickly. Such cartoon production houses today seem like ancient history.</description>
		<content:encoded><![CDATA[<p>Celine Miles ran one of those small, dependable L.A. ink and paint shops that took in work from everywhere and turned it around professionally and quickly. Such cartoon production houses today seem like ancient history.
</p>
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		<title>by: Thad Komorowski</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39260</link>
		<pubDate>Fri, 29 Feb 2008 17:34:59 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39260</guid>
					<description>Thanks so much for sharing more of your memories of the NY talent pool.  They did a lot of fine work in a harsher environment than LA animators did.  I'm glad they're getting more attention.</description>
		<content:encoded><![CDATA[<p>Thanks so much for sharing more of your memories of the NY talent pool.  They did a lot of fine work in a harsher environment than LA animators did.  I&#8217;m glad they&#8217;re getting more attention.
</p>
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		<title>by: Tim Rauch</title>
		<link>http://www.michaelspornanimation.com/splog/?p=1387#comment-39246</link>
		<pubDate>Fri, 29 Feb 2008 16:37:08 +0000</pubDate>
		<guid>http://www.michaelspornanimation.com/splog/?p=1387#comment-39246</guid>
					<description>Hey Michael, this is one of my favorite posts.  It's great to read such a colorful account of the Hubley Studio, and this was a series I was unaware of before.  I'll be hoping to see some episodes, any idea how I can get my eyeballs on 'em?  Also, I'm pleased to hear that John was in on the whole fondue craze:  truly a modern man!</description>
		<content:encoded><![CDATA[<p>Hey Michael, this is one of my favorite posts.  It&#8217;s great to read such a colorful account of the Hubley Studio, and this was a series I was unaware of before.  I&#8217;ll be hoping to see some episodes, any idea how I can get my eyeballs on &#8216;em?  Also, I&#8217;m pleased to hear that John was in on the whole fondue craze:  truly a modern man!
</p>
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