Animation &Animation Artifacts &repeated posts &Tissa David 11 Jan 2012 06:03 am

Hillbilly Run Cycles – Grim Natwick/Tissa David

- When I first started in animation at the Hubley Studio, I met Tissa David. She recognized how poor my inbetweens were and took me under her wing to try to correct the situation. She gave me private lessons for years. Often she would give me scenes animated by her mentor, Grim Natwick, and she would ask me to remove every other drawing and do new inbetweens for what was left. When I finally got them close to being correct, she’d have me do clean-ups of Grim’s work.

These two run cycles were among the first drawings she gave me to rework. Back then, the only way to see the drawings in motion was to flip them or film them. There were no computers to see them instantaneously moving. You can just go to the bottom of each cycle, and I’ve added a QT pencil test,

I might suggest that if you’re just starting out, you should print out the drawings and then do new versions of the inbetweens for the even numbered drawings. Go back to Tissa’s versions to compare with what you did.

Grim Natwick animated this spot for Mountain Dew when he worked for Robert Lawrence Productions. Here are two run cycles from that spot. It was assisted by Tissa David. All of the drawings, here, are Tissa’s clean-ups.

1 2
(Click any image to enlarge to full size.)

3 4

5 6

7 8

910

1112

1314

1516

1718

Hillbilly Run Cycle
On ones at 24FPS
Click left side of bar to play.
Right side to watch single frame.

This is another run cycle from that same film. Again, all of the drawings, here, are Tissa’s clean-ups.

1 2

3 4
You’ll note that the character leaves the ground for 1/3 of the spot.
5 6
I love the chicken movement this guy is doing with his arms.
A laugh riot of a run cycle.

7 8

9 10
He actually comes down in the crossing position rather than the
classically designed walk where the head moves up.

11 12

13 14

15 16

17 18
Tissa’s tendency is to have the crossing position the lowest in the cycle.
The character bears the weight of his walk with feet solidly on ground.

Run Cycle
On ones at 24FPS
Click left side of black bar to play.
Right side to watch single frame.

This was originally posted in May 2009.

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