Daily post 09 Aug 2008 08:12 am
The description, according to MOMA’s catalogue states that, “Dilworth explores metamorphosis, a main concept in Surrealism, in Life in Transition, unquestionably an homage to Dalí.”
The first screening will be this coming Wednesday, August 13, at 7:30 p.m.
It’ll repeat on Saturday, August 23, at 5:30 p.m.
- It’s nice to have been ever-so-slightly ahead of the curve.
Recently, I had a post about bicycle stands around the city and the various shapes they take. What I didn’t realize was that David Byrne has been obsessed with all things bicycle, and he has designed a number of bike racks around the midtown area. There’s an article in today’s NYTimes about his recent artwork/sculptures for the bicycle. It’s worth a look.
- 1. You have indeed met Simon Prebble, how did he like his role?
Simon enjoyed his role very much. He had a natural rapport with the personality of the Computer. However, Simon is an English gentleman who liked to laugh, where the Computer is a clever, but remote cynic, not concerned with human pathos. I had wanted a symbolic object to represent contemporary obedience to technology as “master” for Courage to confide in. The “home” computer was the logical “paternal” replacement.
I’m a bit of a fan of his other work in other things so I’d like to know.
2. Is there any hope of continuing Courage?
Well, humans have a tremendous capacity to “hope”. I have written so often on this. There is no corporate economic rational to make any new episodes. I’ve read that there have been petitions signed by many many fans that never even got to Cartoon Network. Maybe a campaign of a substantial nature of this kind, that actually got to an exec, would be a provocation. However, the lack of courage by the merchandisers still remains. “Pink” or “fuchsia” dogs will not sell in a boy dominated market place. This is rather complex, but the undercurrent of conservatism in America is strong and easy to intolerance.
3. What was your inspiration when you created the various villains?
Well, the villains were archetypes of human qualities or beliefs. Greed was a big character quality. Many of the villains were needy or hungry for something more; power, possession or privilege. Yet, I wanted to show a
“human” frailty in these villains, that they were vulnerable. Courage often was able to soften the villainous acts of these characters by being a “therapist”. For me, contemporary society is unable or unwilling to listen anymore. Maybe this is a product of conditioning over a long period of technological change that doesn’t promote much more than insecurity. The further humans retreat into the virtual, the more it appears the qualities that make humans “human” are endangered, qualities like tolerance, attention, inquiry…
Science fiction is a genre that appeals to me so I may disguise my “rescue fantasy” complex. I wanted to “help” people, “save” someone, do something romantic and noble as “sacrifice” my safety for the safety of others. Courage was capable of doing this in the unreality of the animation landscape. Animation are dreams visualized. Visualized dreams are human desires calling out for an audience. Let’s not omit the common desire to make audiences laugh. In many ways, producing Courage enabled me to explore my sub-conscious and reveal some of my demons like abandonment of devotion, loss of honor, lack of self-expression. I was able to find mediums to best portray emotional landscapes like clay, CGI or cutouts. Any long term commitment develops as nature develops, things grow where non did before and as an artist/custodian I decide what to nurture and what to reverse. Then, like in nature, some things develop on it’s own while others don’t make it at all.
Jody Gray and Andy Ezrin are exception musical talents who enjoyed to work intuitively and spontaneously. Although I cannot recall any specific guitar experience, often we would sit around experimenting with what sounds come out of objects and instruments. Other times I would bring in ideas I heard outside the studio that would inform a new sound. I recall one inspirational moment was on an episode when Nowhere was underwater from the construction of a dam. Jody and Andy found an abandoned grand piano and opened it up. They began plucking, hitting and scratching the guts of the thing and recorded it. These sounds were used as the aquatic ambiance for the show.
6. Where did you get your inspiration for Courage, Eustace, and Muriel?
Three is a cultural number representing both the secular and the divine, the single child of working class families and a geometry, the pyramid. I have always been intuitively attracted to this number. Curiously, I was reminded of the my mythological trilogy of personae in a recent text. My films have exhibited this contradiction to “three’s a crowd” from the beginning of my life as an artist. When Lilly Laney Moved In, Smart Talk with Raisin, the Noodles & Nedd films and Angry Cabaret featured “three’s”. But it is in Raisin that the closest ancestors to Courage can be found. The dog star of the short was named Hamilton, and resembled Courage physically and even emotionally. Raisin’s brother, Malcolm is the Farmer as a boy. I recently gave a talk at a museum in Barcelona on how animation liberates the human spirit. I analyzed the mythological motifs of several of my films as a demonstration of auto-discovery through animation. It is apparent to me that the archetypes of the emotionally sensitive deliverer, the remote and rancorous brute and the nurturing “maternal” figure recur often in my work. Inspiration is also a matter of subconscious processes made conscious through will.
7. Why did you add words with sound like ‘smack, bang, bonk’ when a character screams or gets hit?
Originally I aspired to be a cartoonist and studied under Will Eisner at the School of Visual Arts in NYC, a very print dominated facility. Print cartoons are merely the beginning stage of the next, movement. Visual sound effects are a part of my vocabulary of animation as the grin or irrational reaction. I am also aware of how elements from different studies can compliment one another and add a bit of variety to a visual language.
8. Chris Gammon would like to know when you can get in touch with him again.
Chris is a good soul. Thank you for the message. I shall send him a Dilly greeting.
9. Where you got the ideas for The Queen Of The Black Puddle and Fred? Particularly if you got the inspiration for The Queen from mythology.
The Queen from the Black Puddle is a parody of the sci-fi film Creature from the Black Lagoon. Many of the Courage episodes were parodies of my favorite horror/sci-fi/supernatural films. Queen/Creature had an implicit sexual message. The object of desire was to be “taken” at any cost. The irony in Courage is that who would imagine the Farmer as being the object of anyone/anything’s desire?
10. Why did you make it the middle of nowhere? If you use Google Earth you can find that there is indeed a real Nowhere, Kansas! Did you get the idea for it from that town?
I had no idea that a town with the same name existed. I wanted to portray a pseudo-village, a reverie and melancholia of places in America that proved no longer an economic imperative. To me, when a national chain or an international company decides to shut it’s doors the town that was dependent on that industry becomes enchanted, as if put under a sleeping spell, went from somewhere to nowhere.