Bill Peckmann &Comic Art 13 Jan 2012 06:14 am

Toth’s Gun Glory – pt. 2

- Last week we saw thje first half of Alex Toth‘s comic book adaptation of the Stewart Granger film, Gun Glory. Here, we post the remainder of the story. Bill Peckmann is to be thanked for opening up his archive to us. Here’s his comment:

    I’d venture a guess that the quality of Alex’s original pages in “Gun Glory” has to be the same as it was in the original pages of his “Land of the Unknown” Dell comic book, meaning outta sight! (See earlier Splog posting of that art.) Unfortunately, so much just gets lost in the “pulp” printing, arrrgh!!!
    His earlier Dell/Western Pub. movie adaptation titles, like “Gun Glory”, are still by far the best of his tenure at Dell. The later titles towards the end of his run there, because of many reasons, mainly lack of appreciation, creativity, monies, etc., seemed like they were just being phoned in.
    His best stories for Dell give an inkling of what was to come down the pike a few years later with the black and white pages he would do for Warren Publishing, which was some of the best continuity art that he ever did.
    Also after leaving Dell, in the early 1960′s, was just about the time Alex would start to dabble in the art of animation, lucky for us!

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One Response to “Toth’s Gun Glory – pt. 2”

  1. on 13 Jan 2012 at 5:29 pm 1.The Gee said …

    I know more often than not the stuff I type is stating the obvious, so here I go again:

    his use of blacks, spotting blacks, is something I’ve always found amazing.

    In that interview posted a while back, he talks of wanting more black in the animation projects he worked on.

    But, with maybe hte exception of Jonny Quest’s turtleneck* black/silhouettes were mainly relegated BG and FGs in the adventure oriented animations…. I think…
    other than some model sheets at Animation Meat.com, I haven’t watched a JQ cartoon or seen much in years. So, pardon my faulty memory if I’m wrong.

    Obviously, too much black space and excessive silhouettes, like the nice second panel on image 21, flatten the image. In animation, that’s is not always a goal.

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