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Animation Artifacts &Articles on Animation &Commentary &Puppet Animation &repeated posts 08 May 2013 12:49 am

Ray Harryhausen (6/29/1920 – 5/7/2013)

- Greg Kelly, a good friend of this blog, wrote to tell me that Ray Harryhausen has died. You can read about it here, in Time Out or here in the NY Times or here at Jerry Beck‘s Animation Scoop.
Thanks, Greg, for the alert.

In honor of Mr. Harryhausen’s brilliant career, I’m re-posting this article about Jason and the Argonauts which I once posted. The piece features Jason and the Argonauts. There was a chapter from Mr. Harryhausen’s 1972 book, Film Fantasy Scrapbook, about that film. I’d like to show it again. The book is written in the first person singular and collects B&W images like a scrapbook.

Here it is:

____________

Of the 13 fantasy features I have been connected with I think Jason and the Argonauts pleases me the most. It had certain faults, but they are not worth detailing.

Its subject matter formed a natural storyline for the Dynamation medium and like The Seventh Voyage of Sinbad strayed far from the conventional path of the “dinosaur exploitation film” with which this medium seemed to be identified.

Taking about two years to make, it unfortunately came out on the American market near the end of a cycle of Italian-made dubbed epics based loosely on the Greek-Roman legends, which seldom visualized mythology from the purely fantasy point of view. But the exhibitors and the public seem to form a premature judgment based on the title and on the vogue. Again, like Sinbad, the subject brewed in the back of my rnind for years before it reached the light of day through producer Charles Schneer. It turned out to be one of our most expensive productions to date and probably the most lavish. In Great Britain it was among the top ten big money makers of the year.


A preproduction drawing (above) compares favorably with a film still (below.)
The drawing is quite a bit more dynamic. (After all, it is Dynamation!)


(Click any image to enlarge a bit.)


Likewise, a drawing of the hydra (above) film still (below.)


Harpies (Above & Below)

Some of the difference in basic composition between the pre-production sketches I made for Jason and the counterparts frames of the production is the direct result of compromising with available locations.

For example, the ancient temples in Paestum, southern Italy, finally served as the background for the “Harpy” sequence. Originally we were going to build the set when the production was scheduled for Yugoslavia. Wherever possible we try to use an actual location to add to the visual realism. To my mind, most overly designed sets one sees in some fantasy subjects can detract from, rather than add to the final presentation.

Again, it depends on the period in which it is made as well as on the basic subject matter. Korda’s The Thief of Bagdad was the most tastefully produced and designed production of any film of this nature but unfortunately the budget that was required would be prohibitive with today’s costs.


The Skeleton Sequence was the most talked-ahout part of Jason. Technically, it was unprecedented in the sphere of fantasy filming. When one pauses to think that there were seven skeletons fighting three men, with each skeleton having five appendages to move each frame of film, and keeping them all in synchronization with the three actors’ movements, one can readily see why it took four and a half months to record the sequence for the screen.

My one regret is that this section of the picture did not take place at night.
Its effect would have been doubled.


Certain other time-consuming technical “hocus-pocus” adjustments had to be done during shooting to create the illusion of the animated figures in actual contact with the live actors. Bernard Herrmann’s original and suitably fantastic music score wrapped the scenes in an aura of almost nightmarish imagination.

In the story, Jason’s only way of escaping the wild battling sword wielding “children of Hydra’s teeth” is to leap from a cliff into the sea. (Above left) A stuntman, portraying Jason for this shot, leaps from a 90-foot-high platform into the sea closely followed by seven plaster skeletons. It was a dangerous dive and required careful planning and great skill. It becomes an interesting speculation when dealing with skeletons in a film script. How many ways are there of killing off death?

(Above right) Another angle with the real Jason jumping off a wooden platform into a mattress a few feet below. The skeletons and the rocky cliff were put in afterwards while the mattress was blotted out by an overlay of sea.


Director Don Chaffey and Ray Harryhausen discuss the leap
with Italian stunt director Fernando Poggi.

When transferring published material to the screen it is almost always necessary to take certain liberties in the work in order to present it in the most effective visual terms. Talos, the man of bronze, did exist in Jason legend, although not in the gigantic proportions that we portrayed him in the film. My pattern of thing in designing him on a very large scale stemmed from research on the Colossus of Rhodes.

The actor: his blocking the only entrance to the harbor stimulated many exciting possibilities. Then too, the idea of a gigantic metal statue coming to life has haunted me for years, but without story or situation to bring it to life. It was somewhat ironic when most of my career was spent in trying to perfect smooth and life-like action and in the Talos sequence, the longest animated sequence in the picture, it was necessary to make his movements deliberately stiff and mechanical.

Most of Jason and the Argonauts was shot in and around the little seaside village of Palinuro, just south Naples. The unusual rock formations, the wonderful white sandy beaches, and the natural harbor were within a few miles of each other, making the complete operation convenient and economical. Paestum, w its fine Greek temples, was just a short distance north. All interiors and special sets were photographed in a sm studio in Rome.

(Above left) Talos, the statue of bronze, pursues Jason’s men.


(Above right) Talos blocks the Argo
from the only exit of the bay.


Pre-production drawing of Jason speaking to the Gods of Greece.


For the second unit operation a special platform had to be fitted to the Argo in order to achieve certain camera angles. Although it looks precarious it was far more convenient than using another boat for the shots.

The Argo had to be, above all, practical in the sense that it must be seaworthy as well as impressive. It was specially constructed for the film over the existing framework of a fishing barge. There were twin engines for speed in maneuvering, which also made the ship easily manipulated into proper sunlight for each new set-up.


Harryhausen off the book’s back cover
to give an idea of scale of drawing sizes.

Books &Commentary &Puppet Animation &repeated posts 27 Dec 2012 07:28 am

Jason Recapped


- I’ve thought about stop motion animation recently. Films like ParaNorman are beautifully made oversized spectacles that feel, to me, as if they were trying to mimic cg animation. The quality of the 3D animation has just about moved to the “slick” mode; the work has gotten so well done. This is the ultimate effect of mixing the computer with actual puppets, dolls that the computer creates that are then filmed. Isn’t that what happens with the hundreds of thousands of facial positions that are being created? I have a preference for Tim Burton’s puppet motion in films like Frankenweenie. You can feel the fingerprints on those dolls, unlike the excellent work done on ParaNorman.

I know, I’m complaining about the work being too well done. Too good to satisfy me. I just wonder what Ray Harryhausen would have done in this market. How would his films – rarely on ones, often clunky in its movement – have been accepted by modern audiences? Would audiences balk at that? Or would his extraordinary imagination take the bill and give us plenty to take in?

Last night I went to the movies and saw a lot of 3D action adventure trailers of films coming soon: Jack the Giant Slayer, Oz: The Great and Powerful, even the 3D version of Jurassic Park. There were more of them whose titles I’ve forgotten. They all seem the same – Loud and crushing with all those violent 3D moves. The same whooshing sound effect with every cut. It’s hard to get excited about any of them.

I once posted an article featuring Jason and the Argonauts. There was a chapter from Mr. Harryhausen’s 1972 book, Film Fantasy Scrapbook, about that film. I’d like to show it again. The book is written in the first person singular and collects B&W images like a scrapbook.

Here it is:

Of the 13 fantasy features I have been connected with I think Jason and the Argonauts pleases me the most. It had certain faults, but they are not worth detailing.

Its subject matter formed a natural storyline for the Dynamation medium and like The Seventh Voyage of Sinbad strayed far from the conventional path of the “dinosaur exploitation film” with which this medium seemed to be identified.

Taking about two years to make, it unfortunately came out on the American market near the end of a cycle of Italian-made dubbed epics based loosely on the Greek-Roman legends, which seldom visualized mythology from the purely fantasy point of view. But the exhibitors and the public seem to form a premature judgment based on the title and on the vogue. Again, like Sinbad, the subject brewed in the back of my rnind for years before it reached the light of day through producer Charles Schneer. It turned out to be one of our most expensive productions to date and probably the most lavish. In Great Britain it was among the top ten big money makers of the year.


A preproduction drawing (above) compares favorably with a film still (below.)
The drawing is quite a bit more dynamic. (After all, it is Dynamation!)


(Click any image to enlarge a bit.)


Likewise, a drawing of the hydra (above) film still (below.)


Harpies (Above & Below)

Some of the difference in basic composition between the pre-production sketches I made for Jason and the counterparts frames of the production is the direct result of compromising with available locations.

For example, the ancient temples in Paestum, southern Italy, finally served as the background for the “Harpy” sequence. Originally we were going to build the set when the production was scheduled for Yugoslavia. Wherever possible we try to use an actual location to add to the visual realism. To my mind, most overly designed sets one sees in some fantasy subjects can detract from, rather than add to the final presentation.

Again, it depends on the period in which it is made as well as on the basic subject matter. Korda’s The Thief of Bagdad was the most tastefully produced and designed production of any film of this nature but unfortunately the budget that was required would be prohibitive with today’s costs.


The Skeleton Sequence was the most talked-ahout part of Jason. Technically, it was unprecedented in the sphere of fantasy filming. When one pauses to think that there were seven skeletons fighting three men, with each skeleton having five appendages to move each frame of film, and keeping them all in synchronization with the three actors’ movements, one can readily see why it took four and a half months to record the sequence for the screen.

My one regret is that this section of the picture did not take place at night.
Its effect would have been doubled.


Certain other time-consuming technical “hocus-pocus” adjustments had to be done during shooting to create the illusion of the animated figures in actual contact with the live actors. Bernard Herrmann’s original and suitably fantastic music score wrapped the scenes in an aura of almost nightmarish imagination.

In the story, Jason’s only way of escaping the wild battling sword wielding “children of Hydra’s teeth” is to leap from a cliff into the sea. (Above left) A stuntman, portraying Jason for this shot, leaps from a 90-foot-high platform into the sea closely followed by seven plaster skeletons. It was a dangerous dive and required careful planning and great skill. It becomes an interesting speculation when dealing with skeletons in a film script. How many ways are there of killing off death?

(Above right) Another angle with the real Jason jumping off a wooden platform into a mattress a few feet below. The skeletons and the rocky cliff were put in afterwards while the mattress was blotted out by an overlay of sea.


Director Don Chaffey and Ray Harryhausen discuss the leap with Italian stunt director Fernando Poggi.

When transferring published material to the screen it is almost always necessary to take certain liberties in the work in order to present it in the most effective visual terms. Talos, the man of bronze, did exist in Jason legend, although not in the gigantic proportions that we portrayed him in the film. My pattern of thing in designing him on a very large scale stemmed from research on the Colossus of Rhodes.

The actior: his blocking the only entrance to the harbor stimulated many exciting possibilities. Then too, the idea of a gigantic metal statue coming to life has haunted me for years, but without story or situation to bring it to life. It was somewhat ironic when most of my career was spent in trying to perfect smooth and life-like action and in the Talos sequence, the longest animated sequence in the picture, it was necessary to make his movements deliberately stiff and mechanical.

Most of Jason and the Argonauts was shot in and around the little seaside village of Palinuro, just south Naples. The unusual rock formations, the wonderful white sandy beaches, and the natural harbor were within a few miles of each other, making the complete operation convenient and economical. Paestum, w its fine Greek temples, was just a short distance north. All interiors and special sets were photographed in a sm studio in Rome.

(Above left) Talos, the statue of bronze, pursues Jason’s men.


(Above right) Talos blocks the Argo
from the only exit of the bay.


Pre-production drawing of Jason speaking to the Gods of Greece.


For the second unit operation a special platform had to be fitted to the Argo in order to achieve certain camera angles. Although it looks precarious it was far more convenient than using another boat for the shots.

The Argo had to be, above all, practical in the sense that it must be seaworthy as well as impressive. It was specially constructed for the film over the existing framework of a fishing barge. There were twin engines for speed in maneuvering, which also made the ship easily manipulated into proper sunlight for each new set-up.


Harryhausen off the book’s back cover
to give an idea of scale of drawing sizes.

Animation &Commentary &Puppet Animation 06 Sep 2012 06:30 am

Toys in the Attic – review

- This is my idea of heaven. This week in politics can only get better tonight. The Democratic convention is full of intelligent, smart speakers who are performing at their height. I spend my days waiting for the nights. Those speeches are just too delicious. How can my politics NOT slip over into this Splog!

_____________________

.

.
- The animated feature, Toys in the Attic, opens in theaters tomorrow, Sept. 7th.
I’ve received a number of emails from the producers of this animated feature. It was done in the czech Republic and has been adapted for English Speaking audiences. The voices inlude Joan Cusack, Cary Elwes and Forest Whitaker in the English language version. The film was directed by Jiří Bárta, who has done a number of other films which, like Toys in the Attic, are mixed media: 3D stop-motion mixes with 2D animation which mixes with pixillation and live action. It’s an attractive and exciting film which depends less on technology than on knowledge of the medium from filmmaking to animation.__________________Director, Jiří Bárta

The stop-motion puppets are not of the Laica variety. There is no heavy financing behind them that they can create millions of facial movements that are replaceable so that any emotion can animate into another one. The animation is not quite as slick and, consequently, looks more hands-on.It’s very effectve, just the same. I think of Ray Harryhausen’s work which strobes and is awfully clunky in many parts, but it’s still grabbing in its emotional simplicity.


Weird bugs

The sets and costumes, the puppets and the mixed-in 2D animation all sing hand-made and very human. There’s an enormous attractiveness to this, and it’s all so creatively done. A character wals in front of a mirror; his reflection is a 2D version of himself. Trains pull in and out of stations and travel all across the attic. The smoke out of the train, the billowing steam from the engine. It’s all a linear 2D animation. Water floodsan area. The water is done using sheets of blue fabric moving forever forward animated as water even though it’s obviously made of cloth. Oh yes, 2D animated drops of water bounce around the cloth water. (It reminded me of Fellini’s Casanova (1976) when he went to the sea. The sea was made of large sheets of billowing black baggies. It’s obvious that it isn’t water, but somehow you bought the theatricality of it. Here, I bought the cloth running water, but I wonder if children will not be puzzled, or will their minds go with the flow of the director? I’d really like to know.)

The story is a simple one:Buttercup , a little doll with a penchant for housekeeping, is kidnapped. Lots of mechanical insects do the job for a living breathing statue/bust the color of a dark patina (a greenish-gray which includes his live action teeth). The bust seems to move in live-action (though it also appears to be animated in some odd way); maybe just part of it is live action, the rest pixillated. Buttercup’s friends, led by a wooden Don Quixote marionette (without strings), a teddy bear, and a mouse doll set out to save her.

The film is like a Svankmajer film for children. It’s more Eastern-European than the Quay Brothers and almost as surreal. Oddly, you sit there with your eyes glued to the screen as oddity after oddity moves forward. Desie the celebrity voices, I didn’t recognize one of them. They all wheeze and grunt and have accents. All their lines are partial sentences and short bursts. It’s quite original. I have to say that I never got emotionally invested in any of the characters. Sweet Buttercup is an old-time children’s doll who keeps house for others.

When she’s kidnapped, she’s thrown in a cell where she continues to sweep. Every once in a while, the captors pour ashes in on her from overhead. She’s covered with ashes and left in the pitch-black dark. Yet she continues to sweep. What else is there for her to do?

I probably felt more sympathy for the wooden Don Quixote. There seems to be a vulnerability in the old puppet event though the animation of the character isn’t overtly invested with any real character traits that I’d look for as an animator. It moves well but not with any

This film is certainly like nothing that would ever be made in Hollywood. William Joyce wants to do this but is too clean, airbrushed and slick; totally lacking in textured personality. The distributor calls Jiří Bárta a Czech Tim Burton, but I can’t agree. Burton works in a style that pops out in your mind – you’d recognize the style that everyone tries to steal. Bárta’s style is much more surreal; it’s a play on reality not a stylization of it.

This is one curious movie that I enjoyed, but I’m not sure it’s for everyone’s taste. I wasn’t kidding when I dropped the Svankmajer name. There’s no doubt that Bárta has seen his work.

If you’ve seen the film please let me know what you thought.
I’d be curious to read your review.

Commentary 18 Aug 2012 04:11 am

Reaching into the Grabbag

In truth, I’ve been wholly absorbed and entertained by the political Presidential race. The choice of Ryan for Republican VP just made the whole thing so juicy, it’s all I can watch on tv. Even the Yankees have taken back seat to Chris Matthews, Joe Scarborough, et al. It was fabulous watching Ann Coulter throw a hissy fit after a Romney aide talked about RomneyCare in Massachusetts. She screamed on Hannity’s show demanding that the aide get fired. Hilarious and wonderful. A real Reality show.

I’ve had to wait a full week to be able to post this, sorry. However I couldn’t resist sharing it, and by now, you’ve probably all seen this . . .



Right after the announcement that Ryan was the Republican choice for VP,
this came in my email.
Spam
of a sort.
But pretty funny (and accurate).

________________________

Just released this week is the trailer to Toys in the Attic a mixed media animation feature directed by Jiri Barta. It was made in the Czech Republic. The film will play in NY next weekend as part of the International Children’s Film Festival. That will take place on:
Saturday & Sunday, August 25-26, 11:00am
at the IFC Center.

The English version of the film stars the voices of Forest Whitaker, Joan Cusack and Cary Elwes and is being released to theaters on September 7th.

Here’s that trailer:

________________________

- Movies I’ve seen this week are numerous.

It all started with ParaNorman, which I kinda liked even though I didn’t find it as dramatic as I would have liked. The pacing seemed a little stodgy until the big climax at the end. And then it turned a bit too preachy in its obviousness. However, the animation is slick almost to the point where it vies with cg for fluidity. I still like my puppet animation in the Ray Harryhausen mode; I want to see the fingerprints on the puppets. George Pal seemed to have it down perfectly, and there was something to the great design of Pal’s animated films. No other like them, he was a total original. The ParaNormal characters look like they might have been designed for a Sony cg film.

However the film is very amiable and I have no real complaints. It beats out the Ice Age films.
You can see my full out review here. I also did a talkback at the screening with the two directors, Chris Butler and Sam Fell. They both seem to be intelligent and knowledgeable guys with a real love for animation.

The NYTimes‘ Manohla Dargis loved the film. “The story . . . is principally a vehicle for the movie’s meticulously detailed pictorial beauty, which turns each scene into an occasion for discovery and sometimes delight.”

The NYDaily News‘ Joe Neumaier wasn’t so thrilled with the film. “The 12-year-old boys who go to see “ParaNorman” — and who are the only ones who might enjoy it — should double up on the sugary treats to stay awake during this gorgeous-looking but zombi-fied stop-motion animated creep show. It’s as slow as a corpse, and half as interesting.”

The NYPost‘s lead critic Lou Leminick loved it. “So good, it’s scary.” ““ParaNorman’’ is probably the year’s most visually dazzling movie so far, and the stunning climax centering on an 11-year-old witch is too good to spoil.

Let’s just say this is the first movie this year that warrants a 3-D surcharge.”

________________________

- On Tuesday I saw a double feature:

The Campaign, the Will Ferrell and Zach Galifanaikis film which parodies the political battling going on around us as the two play two candidates vying for Congress. Shoddy politics play out even before either of them are elected. This is funny. Funnier than I expected but not as funny or serious as it should have been. 2 stars.

The Awakening was a British ghost story that just didn’t make it. Rebecca Hall‘s a fantastic actress as is Imelda Staunton. That didn’t matter for this film. It was dead on arrival. The ghosts in ParaNorman were more fun. 1 star for the great camerawork.

- On Thursday I saw a small little film; Robot and Frank did matter that Frank Langella
starred in it. This guy is a great talent and can bring anything to life, including this movie and the robot that works for him. (Though Peter Sarsgaard‘s voice of the robot makes it quite creepy.) It’s a sweet little film that’s pleasantly short. A nice metaphor between an aging forgetful man and a robot that wants to have his brain rebooted so he can’t testify against the inveterate thief. However, a couple of scenes, particularly one toward the end between Langella and Susan Sarandon make you realize how good the film should have been if the script and direction were better. 3 stars because it should’ve been better.

________________________

Thad Komorowski has an excellent article on his blog What About Thad which talks about Paul Murry and Dick Huemer‘s work.

Thad is doing a followup to the new
The Adventures of Buck O’ Rue
book currently out on the market. This book is a collection of rare comic strips by Huemer and Murry of a short lived strip.

The article includes plenty of Scrappy talk and links to many interviews.

________________________

- Bill Benzon has an absolutely great piece on his blog, The New Savannah. He reviews the under appreciated Winsor McCay gem, The Pet. He takes a break from his detailed analysis of Disney’s Dumbo to review this movie (which he also adds to his post), and it’s worth the read. Please do it before Bill Plympton tries to rescue this film, too – or maybe I should have said wrest this film from the history of Winsor McCay.

- Speaking of Bill Plympton and Winsor McCay, his bastardized version of McCay’s film, The Flying House, is now available on DVD. I’m included as part of an amateur documentary included saying how much I dislike what Plympton has done. The one good piece on the DVD is a fake documentary (also amateur production values) supposedly showing where McCay had lived. Among the ruins Bill finds a discarded McCay film, which turns out to be . . . . but tnen, this is the only good joke on the entire video, so I won’t give it away in case you persist in buying this.

I’ve tried in vain to find a link so that you can buy the DVD. None are out there, so I assume it hasn’t been released officially. I’ve linked to Plympton’s own site where it should eventually show up. Go here.

________________________

- I’ve been going crazy (a good thing, I think) animating and reanimating and reanimating a scene from the opening sequence for POE. It’s taken a while, but I think I’ve finally gotten something of a style for the film which will enable me to incorporate all that Tissa’s done with new work from lesser animators and artists. In all honesty, the color styling and photography of the poor film I saw this week, The Awakening (see above), led me to it. That film was bad enough, but my mind was completely overwhelmed with thoughts of the work I was doing at home. Thank you Academy for getting me to that film, thank you Tissa for being so brilliant, thank you Daumier for all the inspiration, and, especially, thank you all you investors at Indiegogo for making it possible for me to work on this.

By the way, investors, the goodies are in process right now, and you should have the promised benefits heading your way, soon. I’m sorry for the delay.

Articles on Animation &Puppet Animation 09 May 2010 08:10 am

Close Up Magazine

David Prestone published a magazine in the late 70′s called Closeup Magazine. This was a professionally produced magazine that featured articles on stop motion puppet animation and special effects. Sadly the magazine stopped production after the third issue.

I’d posted a number of pieces from the second issue of the magazine, which featured interviews from many of the animators who worked on the 50′s puppet film, Hansel and Gretel. see here and here.

David now tells me that he has a number of collector’s issues still in great condition and would like to sell them. To that end, I’m posting all the information he’s sent me about all three issues, and I strongly encourage you to buy them. They’re truly gems from the past about an often neglected subject – stop-motion animation.

CLOSEUP ONE: Our premier issue, leads off with an exhaustive thirty five page filmbook treatment of “The Golden Voyage of Sinbad” including detailed examinations of the special effects, musical score,origins of the mythological creatures used, etc. A five page article on the making of “Flesh Gordon” follows (with complete plot synopsis), and a discussion of the first seventeen episodes of the “Land of the Lost” television series rounds out the magazine. In extremely short supply.

CLOSEUP TWO: All interview issue. Six stop-motion animators discuss the making of such filmlas “The Time Machine,” “The
Wonderful World of the Brothers Grimm,” “Dinosaurus,” “Tom Thumb,” “Alice in Wonderland” and many seldom seen animated
television commercials. Over 100 rare, behind-the-scenes photographs. Plus: Kathryn Grant, Kerwin Mathews, and scenes from Ray Harryhausen’s latest film, “Sinbad and the Eye of the Tiger.”

Here’s a flyer that David did for issue #3:

THE KING KONG LETTERS — The genesis of “The Making of King Kong” by Orville Goldner and George Turner-traced through quotes from correspondence with author Turner. Including interviews and comments from: Marcel Delgado, Ernest Schoedsack and Ruth Rose, Orville Goldner, Merian C. Cooper and other members of the cast and crew of this film classic. Illustrated with rare advertisements and campaign material from the super-scarce Kong 1933 and ’38 pressbooks.

KING KONG UNCENSORED – A look at Kong’s darker side . . . Kong the killer, storming through the native village indiscriminantly killing and maiming to regain his bride. Kong in Manhattan, chewing New Yorkers, dropping women out of windows, creating havoc and wanton destruction. All of the effects scenes that were shot and later deleted (and censored) from the film, fully described, with quotes from the original Kong shooting script and hard cover novelization. Illustrated with two never before published pre-production sketches by artist Mario Larrinaga, and some of the best fan art around.

KING KONG UNCHAINED – A retrospective look at the “Fight Heard ‘Round the World” . . . Kong’s stupendous battle in the grotto with the King of Dinosaurs: Tyrannosaurus Rex!

THE KING KONG YOU’LL NEVER SEE – The full story behind “The Legend of King Kong”: Universal Pictures’ stillborn Kong remake, which would have utilized the talents of stop-motion animator, JIM DANFORTH.


All King Kong artworkis by Glen Cravath
and was done in 1933 fpr inclusion in
the King Kong/RKO pressbook.

KING KONG DETHRONED – A talk with Rick Baker, Paramount Pictures’ Monkey Man. Things were not all mangoes and bananas for Rick on the set of the latest Dino de Laurentiis production. In an exclusive interview, this talented young man discusses his current feud with the makers of the new King Kong film. Illustrated with exclusive behind-the-scenes photographs from the movie!

THE KING KONG CRITICS ROUNDTABLE – Several top animation fans’ opinions of the Paramount Pictures remake.

KING KONG IN PRINT and KING KONG ON ACETATE -Our regular review section, spotlighting this issue, books and records of recent vintage pertaining to the amazing anthropoid.

Features on Ray Harryhausen’s latest Dynarama effort SINBAD AND THE EYE OF THE TIGER, and the puppet filma of Rankin/Bass Productions.

CLOSEUP THREE: *Professionally printed and designed. *More pages, photos, and features than ever before. *A perfect addition to any special effects fan’s collection. *Printed on sturdy 80 Ib. gloss-coated paper in a strictly limited edition.

ALSO AVAILABLE: The Editors of CLOSEUP have obtained a limited amount of copies of a reprint booklet of a “new” King Kong novelization. This slim pamphlet, a reproduction of the English Boy’s Magazine for October 28th, 1933 has 8 fine illustrations, “How They Made King Kong,” and a full page advertisement for a Kong sequel “The Menace of the Monsters” (in which the prehistoric denizens of Skull Island are transported to England where they break loose and wreak havoc on an unsuspecting populace). Imported from England. Supply is extremely limited.


.

DAVID PRESTONE
46 -16 MARATHON PARKWAY
LITTLE NECK, NEW YORK 11362
(Checks and money orders must be made out to: DAVID PRESTONE.)
All orders have to be done through the mail.

These are all the original issues of the magazine – not reprints.
issue #1 – $50 postpaid
issue #2 – $25 postpaid
issue #3 – $25 postpaid

Animation &Articles on Animation &Independent Animation &Puppet Animation 06 Apr 2010 06:15 am

Don Sahlin

- After posting some stills from Ray Harryhausen’s Golden Voyage of Sinbad, I decided to look back and see if there were any other material I could post about 3D model animation.
I came upon this interview with Don Sahlin in Closeup Magazine, no. 2. published in 1976 by David Prestone.

Don Sahlin
(Bio)
.
Born in Stratford, Connecticut, Don Sahlin (say—lien) was introduced to the world of marionettes at age eleven, when he saw a production of HANS BRINKER AND THE SILVER SKATES by the New York Marionette Guild.
.
Joining the PUPPETEERS OF AMERICA organization, he was soon inundating many of that group’s members with letters of inquiry as to the correct method of constructing and performing marionette shows. This correspondence brought Don an offer from Rufus Rose (who, several years later, was to create all of the figures for the HOWDY DOODY televison show) to spend several weekends with Rose and his wife as an apprentice.
.
In 1946, Don started another apprenticeship of many years standing when he began working with Martin and August Stevens, who performed sophisticated marionette dramas of subjects like Macbeth, Joan of Arc, and Cleopatra.
.
A stint of Summer Stock in Rhode Island followed, when Don felt he would try his hand at the acting profession, but he soon became disenchanted with this form of theater work. In 1949, Don traveled to Hollywood, where he worked with puppeteerist Bob Baker, doing party shows for many of the movie stars there.
.
Don then returned home to perform a show of his own designing, SAINT GEORGE AND THE DRAGON, which played around the Connecticut area. Later jobs involved working with very large puppets accompanied by a symphonic orchestra, Chinese shadow plays, and, in 1950, a marionette version of the LAND OF OZ stories that Burr Tilstrom was preparing as a television pilot. Working for a year on this project, Don was then drafted into the army.
__________________
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CLOSEUP: How did you first get involved with stop-motion animation?
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DON SAHLIN: When I got out of the Army in 1953, I had heard that Michael Myerberg was looking for puppeteers to work on HANSEL & GRET-EL. For some reason, he thought that puppeteers would make better animators than (stop-motion) animators! I was interviewed and got the job. I had to then go through a three-week training period with Myerberg in order to better acclimate myself with stop-motion. It was a very bizarre setup.
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CU: Do you recall who sculpted the puppets?
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DS: A man by the name of Jim Summers did the sculpturing. As I recall, they had a special machine shop where all the armatures were constructed. I’d give anything to own one of those armatures now. They were pieces of art.

James Summers applies makeup to an almost finished Gretel.
Inset: Clay heads by Summers.
Below: Evil Witch Rosina Rubylips views herself
as portrayed in a preproduction sketch.

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CU: Were they all ball-socket in construction?

DS: They were, but you’d press levers, which was really interesting. If you wanted to move the thigh, for instance, you’d press a little lever near the thigh area which would release it for a tiny movement. Removing pressure from the lever would freeze the puppet in position. As you may know, they were all held on the stage with electromagnets.

CU: Could you elaborate on how that was done? It’s interesting that Myerberg used that method of support as opposed to the tie-downs used by today’s animators. . .

DS: The base of the stage was all metal, and they had these strong electromagnets underneath. The puppets really clomped down on them. Of course, we’d have to break the electromagnetic field in order to move the legs to their next position. One night, as I remember, we were working on a very hard scene. Myerberg had a twenty-four-hour shift there, and the animation varied so greatly because people would come in and start animating where the day-shift had left off! We went out to dinner, and somehow, somebody had hooked the electromagnets into the main power source. Naturally, we killed all the lights as we went out. As we pulled the switch, we heard a series of plops. All the puppets had fallen over! We had to start the whole thing all over again! I quit twice on that film … I never got screen credit, because I quit before it ended.

CU: Here’s a quote from the book Puppet Animation in the Cinema: “The Kinemins used in HANSEL & GRETEL . . . were controlled by the use of electrical solenoids, and electromagnets in the feet. . . a system which is a closely-guarded trade secret…”

DS: (Laugh) That’s a lot of bunk, you know. The only thing “electronic” was the electromagnetic setup that held the puppets on the stage. Myerberg had a big panel upstairs where he’d use close-up heads that were wired to this big, blinking board. You’d turn knobs, but there was nothing electronic involved. There was simply a wire inside the mouth, and with a twist of a certain knob, the mouth would go “that way,” and so on. But it was all manual. Anything else that was said was a big put-on.

CU: A similar incident occurred with the publicity on Ray Harryhausen’s 7TH VOYAGE OF SIN-BAD, where the reporters of the media were quot-iny the producer on how the skeleton fight was “electronically” controlled . . .

DS: Nothing but press stuff, I would imagine. I’m glad you mentioned Harryhausen. God, I love his work. The one I saw recently again that I just adore was JASON AND THE ARGONAUTS. His work was absolutely superb. Classical mythology is such a wonderful area to explore. Why don’t they do more things like that?

CU: We’ve been asking ourselves the same question !

DS: Those skeletons were frightening! You know, I’ve learned to enjoy animation more now because I’ve been away from it for so long. But it’s a curious thing. Do you remember Trnka’s A MIDSUMMER NIGHT’S DREAM? I saw it again and fell asleep through most of the whole thing! I was just so aware of how long it took to do each scene that it fatigued me … But it was a beautiful film.

CU: Getting back to HANSEL & GRETEL. Who actually did the camerawork on it?

DS: That was a very strange thing. Myerberg hired Martin Munkasci to photograph the animation. He was one of the great still photographers and had done a lot of things with Garbo and so on. Oddly enough, Myerberg felt that since stop-motion was nothing but a series of still frames, a capable still photographer would be more appropriate to do the camerawork. It was a very strange rationale on his part. Martin knew virtually nothing about motion pictures. Fortunately, a very fine Acme camera was used which was simple to operate, and he would just line up the shots and photograph. Anyhow, we went nuts, going up and down opening and closing those trapdoors all night long, sitting under that stage! And those sets were gigantic. Many of the backdrops were paintings, but a lot of it was also dimensional.

CU: We know that Myerberg isn’t with us anymore. What became of his organization after HANSEL & GRETEL?


Above: The beginnings of the KINEMINS . . .
incomplete sculptures of Hansel and his father .
Below: Several puppet figures and a set (which predate all work
on HANSEL AND GRETEL) from ALADDIN AND THE WONDERFUL LAMP.
All sets and puppets for this project were put aside
once work began on the Humperdink musical.

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DS: Myerberg had all sorts of aspirations to do other things, but they never materialized. I think his sons own the film now.

CU: Where did you go from there?

DS: After I left Myerberg, I was in association with Kermit Love, who had also worked on the film. We were going to do a full-length motion picture Of Beatrix Potter’s TAILOR OF GLOUCESTER. It’s a charming story about a tailor and a Whole community of mice. We were going to animate all of the mice. We had the whole thing set up in London . . . Robert Donat was signed to play the lead role and Margaret Rutherford was also cast for the film. We began building the mice and we had some funding, although we hadn’t gotten to the point where we were able to build them all. Suddenly, we had a bad partnership and the whole project collapsed.

CU: Would the animated mice have been combined with live actors in the same scene?

DS: No, they would have been separate. I don’t really like it when they combine things, although Ray Harryhausen is a master at it. I wouldn’t want to do it in that way, but I respect what he does very much. Anyhow, I returned to the States when our TAILOR OF GLOUCESTER failed, and then got 3 call to go out and do work on TOM THUMB. That film, I think, was the most enjoyable thing I worked on during this period, because it was my first big job in Hollywood.

CU: How did you get involved with George Pal?

DS: At the time, 1 had been out in California working with a puppeteer friend of mine named Bob Baker. When TOM THUMB began, I was asked to build a little six-inch stop-motion marionette of Tom that they were going to use in the long shots. It was a funny thing. They said that he had to wear a fig leaf, so I carved this puppet with ball and socket joints, and he really looked naked. George was in England shooting in 1957, and decided that he wanted the puppet for a particular scene. But all my work was in vain, because the fig leaf that Tom wore covered almost his entire body. I had thought that the fig leaf would be in scale with his body, but that’s not the way it turned out. I think Wah Chang has the little Tom Thumb figure now, but I would love to own it. It was really an exquisite little puppet. It was all carved out of walnut, and I filled the legs with lead to make them heavy. It was never used in the closer shots, just distance stuff.


Two photos illustrating the replacement method of animation, utilized on TOM THUMB.
Instead of achieving changes of expression through manipulation of a stop-motion model’s
facial features, a series of heads are prodced, each head having a slightly different
expression on it. Changes are made by simply substituting one head for another.
Above: Don Sahlin placing a head on Con-fu-shun, and
Below: Numbered heads created for The Yawning Man animated by Gene Warren.
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CU: How did you get to be a part of Project Unlimited?

DS: After I had carved the little stop-motion marionette, they started filming all of the animation sequences, but 1 had to go back to New York. Then Bob Baker called me from California and told me that they needed an animator. I talked to Wah Chang, I think it was, and he said, “Come on out and work for us!” 1 worked out at Project until about 1962. They wanted me to stay on, but Burr Tillstrom of Kukla, Fran and Ollie fame wanted me to come back to New York to work with him on a Broadway show. And it’s funny how fate is. I didn’t want to go; I really loved working at the studio, especially after THE TIME MACHINE. Anyhow, I did go to work for Burr on this small, cabaret-type show at the old Astor Hotel, but it soon folded. And like I say, 1 regretted leaving Hollywood, but I also met Jim Henson of the Muppets here in Mew York, and it led to probably my most successful period.

CU: Could you tell us just what you animated on TOM THUMB?

DS: I animated Con-fu-shun, a lot of the little guys that just popped up, and the Jack-in-the-Box. Gene Warren and I did all of the animation, just the two of us. Gene is a marvelous animator; he did the Yawning Man sequence. I spoke to Gene a little over a year ago, and I was so happy to find out that he does my favorite commercials—Chuck-wagon! To me, the most charming commercials ever done!

CU: What were some of the techniques used in animating Con-fu-shun?

DS: I remember Con-fu-shun was a very simple puppet. The armature was bolted to the stage and he just rocked. Occasionally, I think he got off for a couple of drop shots. The facial expressions were accomplished by replacing just the faces, which were made out of wax. We had a whole tray of all his faces. We’d just put on “E1″ or “E2,” or “Smile 1,” “Smile 2.” I know his eyes were not connected to the face; they were always independent. The faces just slipped on in perfect registration. I remember the little eye-pick I used for animating his eyes; it looked like a little hypodermic needle.


The TOM THUMB marionette created by Don Sahlin and used only in long shots.
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CU: Did you have anything to do with constructing the large prop furniture, or giant hands and horse’s ears, that Russ Tamblyn was to interact with?

DS: No, that was all done at MGM, in England. Project Unlimited was a kind of neat little studio by itself, completely independent. Pal would do all of his stuff at MGM, but I wasn’t involved in the work done there, even on THE TIME MACHINE.

CU: You did some work on DINOSAURUS. Could you talk a bit about it? We know that,the models were built by Marcel Delgado, but little is known about who actually did what as far as the animation goes . . .

DS: I animated the Tyrannosaurus and the fight scenes that were involved with it. The rest of the animation was done by myself and Tom Holland; he got to do most of the Brontosaurus, the less ferocious of the creatures. I remember the night we finished the scene where the Brontosaurus died in the quicksand. The material used for quicksand was Fuller’s earth; I guess it’s used because it looks in scale. We had a kind of screw-jack that the puppet got on, and we kept pulling it down slowly in stop-motion, beneath the surface of the quicksand. When we finished the scene, we were exhausted. Then we asked ourselves, “Should we leave him in or take him out,” this great piece of sponge rubber? So we pulled him out again and we were hosing him off and cleaning him up. It was funny!

I also remember the night the big dinosaur fight took place. They were playing Stravinsky’s Rite of Spring in the background and boy, it really inspired us to animate! We got through that fast, where they were tearing and ripping at each other.

CU: Is Tom Holland still animating in Hollywood?

DS: I don’t know what Tom is doing now. It’s interesting; Tom wasn’t really an animator. He was an actor, primarily, and he somehow got involved in animation. We did all of those scenes together. I recall another amusing incident on DINOSAURUS. Do you remember those close-up shots of the manually-operated dinosaurs that we intercut? We once spent a whole day boiling ochra and straining it to make it look like saliva was really dripping from their mouths. It was just hideous!

CU: DINOSAURUS is an interesting thing to look at as an animation film, but technically, it did seem to be somewhat under par in comparison with some of the others. . .

DS: It was a very cheap film. A lot of the rear projection work was just awful, especially the scene at the beginning when the guy came running out of the shack and the dinosaur came to life. Those shots were far from pleasing.


Project Unlimited technicians working on the large
manually-operated dinosaurs created for DINOSAURUS.
Left: Marcel Delgado applies the finishing touches to the Brontosaurus mockup.
Middle: Tom Holland and the Tyrannosaurs Rex “skeleton”.
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CU: How big were the models in DINOSAURUS?

DS: Most of them were relatively small, except for the Brontosaurus, which was awfully big. You probably remember that we had a little doll of a boy riding on its back. I have a theory that large figures are hard to animate. Something happens, some strange phenomenon, which I can’t understand, takes place. I guess I’m not that kind of a perfect animator; I sort of do it loosely. I did TOM THUMB because that was all very contained. I got a lot out of the character as far as hand movements and so on. But the stuff that Jim Danforth did for BROTHERS GRIMM was just so superb that I would go insane doing that. I’m really into marionettes; I think that there’s a lot of potential in them for fantasy films in certain instances. I remember telling Gene Warren about some of those long shots where they were Trudging through the jungle in DINOSAURUS: “You know, I could do that better with marionettes.” I really think that one can augment the two.

CU: Project Unlimited also did some work on SPARTACUS…

DS: Yes, our little studio was always doing unusual props and effects for films, in between our animation jobs. Kirk Douglas was producing and starring in a monumental production of SPARTACUS, and Project Unlimited was called in to make about ‘ two or three hundred dead bodies, in various f scales, for some of the battle scenes. The largest * were about one-third life-size … We used molds to make them, and then we’d dress them in armor and sort of strew them all over the battlefields. I then i had to slash and “gore them up” with fake blood! We also made a bunch of horses out of polyure-thane foam. They weren’t very detailed, though-we just had to make sure they’d be recognizable from a distance, but none of them were shown in closeups.

CU: What did you do on THE TIME MACHINE?

DS: I worked on virtually all of the special effects.
There really wasn’t much animation, other than the decaying Morlock. That was done by Tom Holland. You know, I was in that film! I made my “screen debut.” Remember the guy in the window changing the clothes on the mannequin? That was me! I didn’t want the job because there was an actor there who worked with us, Dave Worrick. I asked them to give the job to Dave because I had no real desire to be in films. But they said, “No, we want you to do it.” So they got me a costume and animated me for the scenes.

CU: You mean you were actually pixillated as opposed to just speeding up the camera?

DS: Yes. I literally went in and they animated me per frame. The really neat thing about changing all of those costumes dealt with the fact that they were brought in from MGM. Somehow, in my subconscious mind, I recognized them. I remember saying to myself, “I’ll bet that’s a Lucille Ball dress.” Sure enough, it was, as their names are all sewn in them. But I loved the Morlock scenes. Some of the things I wish I had taken were a pair of Morlock feet and a Morlock head. They were great works of art; really spooky to look at! 1 animated the airplanes and dirigibles in the World War II scenes, but I never thought they were very realistic.

CU: In the earlier part of the film, there was a split-screen shot where boiling lava came oozing down the street. . .

DS: That was a great big fiasco, you know, because it didn’t really work. They had built these two bins full of colored oatmeal for the lava. One day, they decided to do a take. They covered all of the set with polyethylene. Now, they had prepared the oatmeal the night before, and nobody got up to look at it. Then they pulled the traps, with all these high-speed cameras going, and all the oatmeal had fermented and became watery. And the sight of all that! If I could have had a picture of the faces on those people! This foul-smelling, fermented mess came rushing down over all the cameras. I just went home. When they did the take again, they had put too much stuff together and it was too thick. I believe that’s how it appeared in the film. We were busy throwing burning cork and silvery material into the oatmeal, but it really didn’t work too well. It was fun, though.


Don Sahlin on THE TIME MACHINE set.
Down this street will come the colored oatmeal “lava” flow.
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CU: There was some inconsistency with the shot of you changing the mannequin. If the sun had been rising and setting at the speed depicted in the film, you shouldn’t have been able to see a man change a mannequin at all…

DS: Right. There are a lot of inconsistencies in that picture, but they’re very minor. It’s such a charming thing to watch. I never get tired of seeing it; it has such a haunting quality to it.

CU: Even the music and the actors seemed perfect.

DS: It did have a good score. Rod Taylor certainly seemed to be suited for the role. I had never been much of an Alan Young fan, but he played that triple role beautifully. And Yvette Mimieux was just out of high school at the time. The sound effects were great. I especially loved the off-camera sounds of the kettles underneath the ground.

CU: Did you work on the explosion scene towards the end?

DS: We had an incredible effect for that. We built a huge miniature set, about the size of a good-sized living room. It was all done on different levels of tables. We had legs underneath; and it was like a big puzzle. The legs were pulled at different times so the set would collapse. Then there would be explosions and flash-pots going off. It was really effective. There were many other scenes in THE TIME MACHINE that I worked on. There was the opening scene of the candles melting, and the ones of the flowers blooming. I remember we animated a snail; I also animated the Sphinx. You might recall the raising and lowering of those siren towers …

CU: Were they cardboard cutouts or was it a full miniature?

DS: It was dimensional. But there was very little animation involved in that. There was another scene, a blue-backing shot, where layers of lava were made to appear rising behind Rod Taylor in his Time Machine. That was all painted. They had a guy in another room, Bill Brace, an artist, and he was doing all those matte paintings where the trees were blooming and the apples were growing. And he painted the future scenes, too, where you saw the topography of the land changing, and the Eloi temple being built. The whole dome of that was a painting matted in, and the stairway leading up to it was part of MGM’s old QUO VADIS set.

Do you know what I loved about working on TIME MACHINE? We literally did the sets ourselves. I loved doing the sets and dressing them. We were all very involved in the whole project instead of just one aspect of it. I remember working on that huge hole that Rod Taylor climbed into to get to the Morlock world. I loved getting down there, touching it up with a spray can and adding little details to it. I really feel proud to say that I worked on THE TIME MACHINE; I think it was a classic. I never received screen credit due to the politics of the organization, but it never bothered me. We were working on a very small budget. I think I remember Gene telling me that we did the effects for under $60,000, which was really a smal sum, yet it reaped an Academy Award. Have yot ever met George Pal?

CU: We’ve never had the pleasure.

DS: When you think about him, he was such an unusual producer when you realize the courage he had to have to do the kind of offbeat things he did.

CU: The last film you worked on for him was THE WONDERFUL WORLD OF THE BROTHERS GRIMM. Could we talk about what you did on that one?

DS: I did a lot of the animation, especially the scenes involving the elves. The opening scene of the elves took me a whole week to do. Dave Pal and George’s other son, Peter, worked with me. We got along famously. I had to leave before the picture was over, so Dave carried on from where I left off.

CU: Did you work with Jim Danforth on the film?

DS: Not directly. I was in one corner of the stage, and Jim was working in the other corner. It was so tedious because of the Cinerama camera. Each frame had to be photographed three times. You had to be careful not to make any mistakes. We couldn’t talk at all. Peter would work the camera and we made it a point never to talk to each other because it was so easy to make an error. I was animating five elves, and he had to work that complicated turret camera.

CU: Didn’t you have to brace some of the elves? Some of them had to leap off the stage. . .

DS: Yes. We had a lot of wire stuff on the film. The wires were very thin and they were coated with iodine. You really couldn’t see them. Each time we’d reposition the puppet, the wires would be in a different part of the frame. So they really cancelled themselves out.

CU: Did anything unusual happen on the animation set?

DS: I do remember one funny thing that happened on BROTHERS GRIMM. There was a scene where an elf walked across the set with a shoe. The peg holes, by the way, were covered with clay and painted to match the set each time the elf took another step. Anyway, one of my little mice from the aborted TAILOR OF GLOUCESTER project got into a frame while the elf was being animated. Just for one frame. It was a terrible thing, but Pal never saw it!

CU: Did you do anything outside of the elf sequences?

DS: Wah Chang set up all of the shots and lit them. While he was doing that, I loaded the camera, which to this day frightens me because I don’t consider myself that technically inclined. I also did all of the calibrations and animated the camera for trucking shots. All the fades and the simpler opti-cals were done in the camera.

CU: Did you actually plot out all of the animation before it was photographed?

DS: We had to on some of the things. When there are faces involved as there were in TOM THUMB, and you have to do all the vowels and so on, you have to plot them out beforehand. But I like to animate sort of “free;” I don’t like to be restricted too much. You mentioned Jim Danforth before. I believe I met him while I was doing TOM THUMB. He was very young at the time and was very wide-eyed at what was going on. He seemed so impressed with our setup. Then I saw his reel that he had done in his garage. He did incredible stuff, op-ticals and everything. He’s a genius; he really is an incredible animator. He’s so much better than I am because I haven’t the patience to do the detail that he does. I remember him animating the dragon in BROTHERS GRIMM. He did that whole thing, and he spent days with all sorts of pointers. He’s a perfectionist.

CU: Now that you’re no longer involved in stop-motion, could you tell us about your work with the Muppets?

DS: I build and co-design Jim Henson’s puppets. He starts out with a little thumbnail sketch; I would say that he really creates the essence with his sketch. Then I start building it. Jim comes in and looks at it and we play with them to see how well they’ll work. But it’s really a joint effort, although I don’t do any of the puppeteering. I built many of the most famous of the Muppets. Kermit the frog, Bert and Ernie, the Cookie Monster, and most of the others.

CU: You did two “counting films” for Sesame Street. . . were these very recent?

DS: Not really. They were done around 1970, right here in our Muppets, Inc. offices. Jim Henson supervised the filming, but he gave me all the freedom in the world to do what I wanted. THE QUEEN OF SIX was filmed on a rug, to simulate grass, and the backgrounds were all painted cardboard. The Queen figure was about 13 inches tall and I wanted her to have a very baroque, dresden sort of look. Her hoop skirt was a big lampshade that I put brocade on. She had a beautiful Marie Antoinette wig that I made out of silver thread, and I used one of those plastic Easter eggs you can buy for her head.

CU: I recall the other “counting film” you did, THE KING OF EIGHT, with the rhyme-speaking king, and his eight daughters opening and closing the windows of his castle. Both of these films were fairly short, weren’t they?

DS: Yes, none of those films done for Sesame Street are over a minute in length.


The King of Eights
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CU: Are you satisfied with the work you’re doing now?

DS: Certainly. It’s very creative and enjoyable. I remember that when I was a kid, my sister wanted me to take regular college courses. I told her I wanted to take art courses. She would say, “What can you do with art? You’ll never make a living do ing puppets.” And it was only recently that we reminisced about that and, not trying to sound egotistical, I said to her: “Do you know that my puppets are all around the world?” Now that Sesame Street has been distributed in Europe, I have great satisfaction in knowing that my creations are
being seen and enjoyed internationally.


Don, as he appears today, with some of his more
“gruesome” creations for the Henson MUPPETS.

Animation &Puppet Animation 03 Apr 2010 07:53 am

Bill Benzon/Harryhausen

- Bill Benzon has been writing some particularly fine pieces for The Valve, and he just posted a lengthy and heady article called The Rings of Fantasia. When Bill notified me about the piece, I asked if he minded my reposting on my site, and we agreed to go ahead with that. However, after doing all the work of setting it up, I’ve decided it’d be wrong to do so. It’s better just to link to it so that The Valve, the original site that Bill regularly writes for, will get as much attention as it deserves for showcasing such a writer as Bill.

I suggest you check it out and read some of the many other pieces Bill’s written. He’s a great supporter of Nina Paley’s work, currently highlighting the web comic strip she’s doing, Mimi and Eunice. (It’s good to see Nina creating again after the long promotional wind-down of Sita Sings the Blues. By the way, Bill Benzon wrote a wonderful and positive piece for The Valve about that film, as well.)

So in the end, let me encourage you to go and read. There’s some great stuff by Bill Benzon at The Valve.

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- Clash of the Titans opened yesterday to mediocre and negative reviews. Watching trailers for this film made me sad to see the work of Ray Harryhausen tramped on by the cg generation. There’s no possibility a computer driven model could carry the same weight that the magnificent creatures of Harryhausen brought to the orginal. His films were always annoying in that they had a bevy of bad acting and live-action direction all in the service of the brilliant effects. Harryhausen’s creatures were the real stars of his films whether Jason and the Argonauts, either of his two Sinbad movies or Clash of the Titans. Even watching the clips of the cg effects brought me down. Something about the original’s stop-motion jerkiness added a weight, a reality to the form. The computer effects have become so generic that to go from this film to even the Mummy movies becomes almost interchangeably tedious. There’s basically no difference and no reason to see the film.

Instead I did see a running of the original and several other Harryhausen films on TCM recently. The mix of greatness and the B-movie live-action was almost delightful. These films have become iconic, and they’re irreplaceable.

To honor Harryhausen, I want to post some production stills. I don’t have pictures from his Clash of the Titans, but I do have plenty on The Golden Voyage of Sinbad, the film just prior to that. So here are some of those images.

1
(Click any image to enlarge.)

2
The original drawing of Sinbad and his men
fighting the golden Kali.

3
The golden Kali comes to life.

4
Very complicated staging of the sword fight had to be done
to keep the scene looking authentic.

5

6
An early Harryhausen preproduction drawing of Kali dancing.

7
The magician beckons Kali to descend the stairs.

8
John Stoll designed and supervised the many sets for the film.
Fernando Gonzalez was the Art Director.

9
An early Harryhausen preproduction drawing of the Homonuclus.

10
Kaura and Achmed look on in wonder as
the Homonuclus comes to life.

11
The Homonuclus first tries out its movement.

12
Designs for the Golden Mask worn by the Vizier whose face
has been disfigured by Koura the Magician.

13

14
Beach scenes of Majorca substituted for
the Ancient continent of Lamuria.

15
The construction in the beach wall and the ship were added later.

16
Haryhausen (R) and cinematographer, Ted Moore (L), on the set.

Commentary &Puppet Animation 27 Feb 2009 08:56 am

Puppets

- Brian Sibley has written a quite wonderful piece on Viewmaster slides. He shows people prepping to photograph these little sets and characters for the 3D setups. It’s a chance for many of us to get a quick joyride from the past.

Brian’s post had me do a bit more research, and I came across Brian Butler‘s site, What My Dad Saw which has many posts on the subject and actually posts a number of the slide images recreating the 3D effect.

Likewise, this led me to Brian Hunn’s site Mystery Hoard which had a longer piece on Florence Thomas and Joe Liptak who created many of these scenes.

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.- For those of you who’d like to see more puppets on parade, Ken Priebe sent me the link to a beautiful copy of a hard-to-see George Pal Puppetoon on YouTube. Rhythm in the Ranks.

The color on this piece, given the format, is exceptional, well preserved.


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- For those of you who get excited reading new material about puppets, Wade Sampson has an excellent article about Bob Baker’s puppet productions of Walt Disney’s animated musicals. This is an entertaining read.

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- I’ve yet to see Coraline, but I’ll have to get there.
I would prefer not seeing it in 3D (polarized glasses HAVE to grey/green down the image, and I’d prefer seeing actual colors on the screen, despite the 3D effect. However, I don’t believe it’s playing in Manhattan except in 3D. The film seems to be top of the craft, though I’ve read enough semi-negative about the story. I like most of the voice talent and expect that to give the animators something good to work with.

Like Tim Burton’s Corpse Bride, Coraline enhances the 3D stop-motion animation with cgi enhancement. This is a distinct advantage modern animators have. Even 2D animation isn’t solely dependent on the Pencil Tests and computerized compositing; animated 2D films are also filled with cg embellishment. And they should be. All tools are available and should be used (although I’m not sure many cg films use 2D enhancement.) I think that’s why I get such joy out of the old George Pal and Ray Harryhausen films. What they saw was what we got. If they opened the shutter, they were usually committed to that frame. It’s amazing that we still haven’t improved on Pinocchio or Bambi or, in some ways, John Henry and the Inky-Poo

Animation &Books &Puppet Animation 28 Jan 2009 08:52 am

Jason & The Argonauts


- Currently playing at the New Victory Theatre on 42nd Street (until Feb. 1) is a theatrical presentation of Jason and the Argonauts. Given the quality of the shows that play at the New Vic, I can pretty much guarantee that this is a first rate show.

I also have no doubt that the creators have seen the Ray Harryhausen film, Jason and the Argonauts, and must have been under its spell (however subliminally) in creating the show. It would be hard to believe otherwise given the reputation of the film. The skeleton fight, alone, makes the film famous.

This gives me a good excuse to attend to Mr. Harryhausen’s film and post the chapter from his 1972 book, Film Fantasy Scrapbook, about that film. The book is written in the first person singular and collects B&W images like a scrapbook.

Here it is:

Of the 13 fantasy features I have been connected with I think Jason and the Argonauts pleases me the most. It had certain faults, but they are not worth detailing.

Its subject matter formed a natural storyline for the Dynamation medium and like The Seventh Voyage of Sinbad strayed far from the conventional path of the “dinosaur exploitation film” with which this medium seemed to be identified.

Taking about two years to make, it unfortunately came out on the American market near the end of a cycle of Italian-made dubbed epics based loosely on the Greek-Roman legends, which seldom visualized mythology from the purely fantasy point of view. But the exhibitors and the public seem to form a premature judgment based on the title and on the vogue. Again, like Sinbad, the subject brewed in the back of my rnind for years before it reached the light of day through producer Charles Schneer. It turned out to be one of our most expensive productions to date and probably the most lavish. In Great Britain it was among the top ten big money makers of the year.


A preproduction drawing (above) compares favorably with a film still (below.)
The drawing is quite a bit more dynamic. (After all, it is Dynamation!)


(Click any image to enlarge a bit.)


Likewise, a drawing of the hydra (above) film still (below.)


Harpies (Above & Below)

Some of the difference in basic composition between the pre-production sketches I made for Jason and the counterparts frames of the production is the direct result of compromising with available locations.

For example, the ancient temples in Paestum, southern Italy, finally served as the background for the “Harpy” sequence. Originally we were going to build the set when the production was scheduled for Yugoslavia. Wherever possible we try to use an actual location to add to the visual realism. To my mind, most overly designed sets one sees in some fantasy subjects can detract from, rather than add to the final presentation.

Again, it depends on the period in which it is made as well as on the basic subject matter. Korda’s The Thief of Bagdad was the most tastefully produced and designed production of any film of this nature but unfortunately the budget that was required would be prohibitive with today’s costs.


The Skeleton Sequence was the most talked-ahout part of Jason. Technically, it was unprecedented in the sphere of fantasy filming. When one pauses to think that there were seven skeletons fighting three men, with each skeleton having five appendages to move each frame of film, and keeping them all in synchronization with the three actors’ movements, one can readily see why it took four and a half months to record the sequence for the screen.

My one regret is that this section of the picture did not take place at night.
Its effect would have been doubled.


Certain other time-consuming technical “hocus-pocus” adjustments had to be done during shooting to create the illusion of the animated figures in actual contact with the live actors. Bernard Herrmann’s original and suitably fantastic music score wrapped the scenes in an aura of almost nightmarish imagination.

In the story, Jason’s only way of escaping the wild battling sword wielding “children of Hydra’s teeth” is to leap from a cliff into the sea. (Above left) A stuntman, portraying Jason for this shot, leaps from a 90-foot-high platform into the sea closely followed by seven plaster skeletons. It was a dangerous dive and required careful planning and great skill. It becomes an interesting speculation when dealing with skeletons in a film script. How many ways are there of killing off death?

(Above right) Another angle with the real Jason jumping off a wooden platform into a mattress a few feet below. The skeletons and the rocky cliff were put in afterwards while the mattress was blotted out by an overlay of sea.


Director Don Chaffey and Ray Harryhausen discuss the leap with Italian stunt director Fernando Poggi.

When transferring published material to the screen it is almost always necessary to take certain liberties in the work in order to present it in the most effective visual terms. Talos, the man of bronze, did exist in Jason legend, although not in the gigantic proportions that we portrayed him in the film. My pattern of thing in designing him on a very large scale stemmed from research on the Colossus of Rhodes.

The actior: his blocking the only entrance to the harbor stimulated many exciting possibilities. Then too, the idea of a gigantic metal statue coming to life has haunted me for years, but without story or situation to bring it to life. It was somewhat ironic when most of my career was spent in trying to perfect smooth and life-like action and in the Talos sequence, the longest animated sequence in the picture, it was necessary to make his movements deliberately stiff and mechanical.

Most of Jason and the Argonauts was shot in and around the little seaside village of Palinuro, just south Naples. The unusual rock formations, the wonderful white sandy beaches, and the natural harbor were within a few miles of each other, making the complete operation convenient and economical. Paestum, w its fine Greek temples, was just a short distance north. All interiors and special sets were photographed in a sm studio in Rome.

(Above left) Talos, the statue of bronze, pursues Jason’s men.


(Above right) Talos blocks the Argo
from the only exit of the bay.


Pre-production drawing of Jason speaking to the Gods of Greece.


For the second unit operation a special platform had to be fitted to the Argo in order to achieve certain camera angles. Although it looks precarious it was far more convenient than using another boat for the shots.

The Argo had to be, above all, practical in the sense that it must be seaworthy as well as impressive. It was specially constructed for the film over the existing framework of a fishing barge. There were twin engines for speed in maneuvering, which also made the ship easily manipulated into proper sunlight for each new set-up.


Harryhausen off the book’s back cover
to give an idea of scale of drawing sizes.

Articles on Animation &Puppet Animation 15 Nov 2008 09:44 am

Harryhausen Interview

- It’s been a while since I’ve posted anything about stop-motion animation, and seeing an attractive poster for Coraline made me realize it was time. I’ve recently posted some articles from the Millimeter/1975 animation issue which was edited by John Canemaker. This is another excellent piece from the same magazine, and I think it a good one.

Ray Harryhausen
An Interview with the Master of Stop-Motion Animation
by Mark Carducci

Film history records the earliest three-dimensional animator as George Melies, the showman-turned-filmmaker of A TRIP TO THE MOON fame. Melies, unlike many special-effects men of today, realized the value in using several different effects processes at the same time. Thus he would utilize stop-action, animation, miniature photography and mechanical effects all in the same frame. Melies was a pioneer in the field of effects animation in three dimensions, and he paved the roads other animators would one day travel. One such traveler was Willis H. O’Brien. O’Brien single-handedly elevated the techniques of three-dimensional model animation to a fine art, beginning in the silent era with short subjects and continuing through the 1925 classic THE LOST WORLD to KING KONG a mere eight years later. As Kong was king of Skull Island, so O’Brien was king of model manipulation, and tike Melies before him, O’Brien never missed an opportunity to add drama, atmosphere or pathos by mixing effects together. Witness the clash between Kong and a flying reptile atop Kong’s mountain lair: Kong and the pterodactyl are jointed foot-high foam rubber models; the mountain’s ledge is a plaster recreation; the sky background is a painting on glass; the flying reptiles in the sky are double-printed eel animation. It was this intelligent and intentional combining of effects that allowed O’Brien to achieve the marvelous sense of reality he did in KING KONG, a reality so intense as to make a thirteen-year-old named Raymond Harryhausen choose the field of special effects animation as his life’s work.

From the time he saw KING KONG in 1933, until the mid-40′s, the youthful Harryhausen animated in what might be called a highly animated fashion.

He even managed, on several occasions, to gain an audience with his future mentor. Though Ray’s fledgling efforts were crude, O’Brien saw in them a promise of future greatness, and he was quick to offer constructive advice to his precocious- protege whenever he was asked. In 1946, impressed by Ray’s solo efforts in producing a series of animated fairy tales; O’Brien offered him encouragement of a more concrete nature: a position as an animator on the Merian C. Cooper production MIGHTY JOE YOUNG. Of this opportunity-of-a-lifetime Harryhausen recalls: “It was, of course, the climax of a long-awaited dream come true. I had a magnificent two-year period of working with O’Brien, during the long pre-production and design stage, up to the end of animation photography. He was so involved in production problems that I ended up animating aboul 80% of the picture.”

In 1952, as a result of his Oscar-winning work on MIGHTY JOE YOUNG (Best Special Effects of 1949) Ray was approached by Jack Dietz and asked to create the effects for THE BEAST FROM 20,000 FATHOMS. These he executed ably, employing an innovative front-projection system of his own design, as the preferable but more expensive rear-project ion equipment the work called for was outside the boundaries of Dietz’s budget. THE BEAST came in at $200,000, a remarkably low figure considering the expertise and high quality of Ray’s animation and effects. Audiences of 1952 flocked to the picture in droves, making it the unexpected sleeper of the year for Warner Brothers. Completing THE BEAST left Ray on the brink of a long, creatively satisfying and financially rewarding association with a then-youthful producer, Charles Schneer.

Schneer wished to produce a script about a giant octopus that terrorizes San Francisco, and after meeting hirn^ {Schneer, not the octopus) Ray agreed to work on the picture. The result was IT CAME FROM BENEATH THE SEA, the first of a series of ten feature films produced by Schneer with special visual effects by Ray Harryhausen. Along the way, Ray has freelanced twice: once in 1958 to animate the dinosaur sequences in Irwin Allen’s THE ANIMAL WORLD, and again in 1966 to handle effects on Hammer Film’s OWE MILLION YEARS B.C.

A comparison of the work of Ray Harryhausen and Willis O’Brien yields some interesting observations. One of O’Briens trademarks throughout, his career was his use of glass paintings. The three-dimensional effect of the jungles of Skull Island was achieved through the painting, on glass, of dense trees and vines. By animating his models behind several layers of these realistic depictions of forest, O’Brien was able to achieve an illusion of depth that added tremendously to the dramatic impact of the entire film. O’Brien was a dramatic romantic, and a stickler for any detail •haqlbuld romanticize. Harryhausen, on •hefOtner hand, is a realist, and in his Jiifork there is a sense of reserve; of a wpjehful eye on the cost of each particular effect. No layers of intricate glass paintings for him—too expensive. For Ray’s purposes a simple but effective matte painting will suffice. The net result is always a little less atmospheric than O’Brien’s work and ultimately less powerful. To compensate for this Harryhausen outshines his master in the fluidity of his animation. His smoothness of movement of his foam rubber creatures is the most striking difference between his and O’Brien’s digital prestidigitation. In this area the pupil could have taught his teacher.

The exact processes by which Harryhausen combines his animated models with live actors are ones he prefers to anyone with a basic of animation can grasp the*1 rudiments of what Schneer and Harryhausen have dubbed “Dynarama.” Let us take an example from Harry-hausen’s latest film, THE GOLDEN VOYAGE OF SINBAD. The script called for a battle between Sinbad and a giant one-eyed centaur. The first step in creating the illusion of a human dueling with a mythical monster was to film the actor, in this case John Philip Law, leaping to and fro fighting with an imaginary creature. The resulting footage is loaded onto a rear-screen projector which has been modified to move a frame at a time instead of at sound speed. In front of this rear screen, Harryhausen constructs a miniature set, which corresponds to the full-size one on the film in the projector. Placing his foot-and-a-half tall centaur into this miniature setting, Harryhausen animates it a frame at a time, being careful to similarly advance the rear-projected image of Sinbad. Re-photographing this entire set-up with a locked down animation camera produces the desired effect. This description can only serve to illustrate the bare bones of the Dynarama process. Many sequences have required much more complex techniques of Ray and his equipment. As a result the time element involved in the production of a Dynarama picture is staggering. Pre-production lasts six months to a year. Principal photography lasts several months and the animation photography consumes an incredible year or more! But the results, which speak for themselves, have always seemed to justify the commitment of two or three years of Ray Harryhausen’s life; at least in the past they have.

At present Ray is involved in yet a third film about the adventures of the swashbuckling Sinbad, though he characteristically refuses to give details about the project. This is understandable, since at the time we spoke he didn’t even have a story-line. This, too, is characteristic; perhaps unfortunately so. For it is in this area, the script, that Ray’s films have shown their vulnerable underbellies. Starting as they do with Ray’s sketches of the fantastic monsters involved, most Dynarama films are built around a monster or monsters on the loose. Plot, dialogue and characterization have always played second fiddle to special effects in Harryhausen’s films, and this is nowhere as painfully obvious as in THE GOLDEN VOYAGE OF SINBAD. Although his cart-before-the-horse method of scripting has always netted Harryhausen films of a very satisfying financial nature, it has never netted him a film with the impact and scope of KING KONG, and never will. One can only hope that as he has more say in his productions than any effects animator on earth, (he is a co-producer) Harryhausen will one day put as much creative energy into his script, casting and choice of director, as he does into his visuals. Perhaps then the day may yet come when Dynarama films will have some saving graces beyond their impressive opticals. Be that as it may, for anyone at all interested in animation and effects cinematography, the words of the grandmaster of Dynarama paint a fascinating portrait of a seldom glimpsed phase of film production.

M.C.: Have you ever considered remaking the film which first inspired you, KING KONG?

R.H.: Yes, but KONG couldn’t be re-made today without spending vast amounts of money. The time and cost involved in doing all those glass paintings would be astronomical. You know O’Brien really developed the technique of glass painting single-handedly. In a way his use of them was a forerunner of Disney’s multi-plane camera. On KONG Obie had animation tables sandwiched between the glass paintings, and on these tables he’d place his models. He needed a tremendous amount of light for the camera to record through all those panes of glass. Often a light would blow in the middle of a scene, ruining a shot he had worked on for days. To remake KONG would be much too complex a thing to get into today.

M.C.: Some hold the opinion that your films have little merit aside from their impressive effects. I don’t mean to criticize, but I tend to agree with that, excepting MYSTERIOUS ISLAND, a Him I feel could stand alone if the footage of the monsters was cut.

R.H.: Really? I don’t think you would feel that way about MYSTERIOUS ISLAND if you actually did cut that footage. Pick up an 8mm version some time and try it. (Laughs) The original Jules Verne novel was really just a tale of survival on a desert island. The survivors in the story saw rather mundane things, so we modified their adventures a bit by adding Capt. Nemo and his giant creatures.

M.C.: With newer and better emulsions now available in 16mm, have you considered working in that gauge?

R.H.: No, I have no reason to work in 16mm. With 16 you don’t have the options and accuracy of 35mm and the optical printer. Certain subjects might show up quite well on a blow-up from 16, but my work is much too complicated to further complicate it by working in a smaller gauge than 35mm.

M.C.: What about 70mm?

R.H.: We released FIRST MEN IN THE MOON in 70mm, but that was a blow-up from 35. Shooting on a 70mm negative is too costly a proposition, necessitating the use of too many specialized pieces of equipment.

M.C.: FIRST MEN was shot in Panavision. What effect did shooting wide screen have on your usual methods?

R.H.: I was forced to re-design many things, because certain techniques are impractical in Panavision. I relied more heavily on traveling matte work in FIRST MEN, whereas normally I might have used front or rear projection.

M.C.: you are quite active in other areas of production besides animation photography. Have you ever considered directing an entire film?

R.H.: Oh, yes, I would very much like to direct if I find the right subject. But it’s a big job just to keep track of the special effects. There’s a limit to how much one man can do.

M.C.: Didn’t you once remark that you were unhappy with the animation of the miniature horse in THE VALLEY OF GWANGI? If so, why?

R.H.: No, what I did say was that it was a sequence I ‘dreaded doing because the horse really didn’t have anything dynamic to do. It just had to sit there and look coy. It’s always difficult to decide what to have the creature do in scenes like that. An action sequence involving a giant animal is much more impressive. So I let that scene go until last.

M.C.: Box-office-wise your films have usually done quite well. How can you account for the relative failure of THE VALLEY OF GWANGI?

R.H.: It was released at a time when Warners was being sold and it received very poor distribution. There was no advertising to speak of and nobody knew what the picture was about.

M.C.: Alternately, THE GOLDEN VOYAGE OF SINBAD has really hit big with audiences here.

R.H.: You must remember the time when GWANGI was released. Everyone was on a sex binge then, and we only had sexy dinosaurs. Warners didn’t push the picture at all. Columbia, on the other hand, has put a great deal of effort into their campaign for GOLDEN VOYAGE. That and word-of-mouth really paid off.

M.C.: In the past you have utilized the talents of film composer Bernard Herrmann for your scores. Why was he not used on GOLDEN VOYAGE?

R.H.: There were many reasons. Sometimes people are tied up, and sometimes the situation just isn’t conducive to getting the people you would prefer. I think the composer we did use, Miklos Rozsa [SPELLBOUND], writes a different kind of music than Herrmann, and that he did a very good job for us.

M.C.: Taking his past efforts into account, why was Gordon (THE OBLONG BOX) Messier chosen to direct GOLDEN VOYAGE?

R.H.: Again, there were many reasons, and I can’t go into them here. I think Hessler has a very good sense of direction. You must remember that the quality of each picture a director works on depends largely on how much money is in the budget. Some people think we have carte blanche to make a picture any way we please. Except for a David Lean or a Stanley Kubrick, this is not the case. We make a commercial product, and though there are many things we might like to do on a picture, it always comes down to whether or not the money is there.

M.C.: All told, how long were you at work on the effects for GOLDEN VOYAGE?

R.H.: About a year. All the work was done here in London at Gold Hock Studios.

M.C.: Did British Museum sculptor Arthur Hayward assist you in constructing the animation models, as he had on ONE MILLION YEARS B.C. and GWANGI?

R.H.: No, I had others assist me. Molding and casting are very time-consuming jobs, so I farm some of it out to certain individual. I can’t do all the models myself, because I don’t have the time.

M.C.: Do you paint your own matte paintings?

R.H.: No, I don’t. In fact nowadays I try to avoid using them. There are very few people who can do them well enough so that you don’t have to cut away from them right away. Today it’s practically a lost art, unfortunately. Most of the ones in my other films were done by staff matte painters at Shepperton Studios.

M.C.: I found there was quite a bit of grain in GOLDEN VOYAGE. Why was this?

R.H.: We worked with dupes quite a lot. There are shots in the film where you’re looking at a third-generation dupe, so naturally there’s an increase in grain. Another reason you might have spotted some excess grain was because we printed several optical zones and dolly shots on the printer.

M.C.: What can you tell me about your next film project?

R.H.: It’s called SINBAD AT THE WORLD’S END, and that’s about all I can say. We have a formal company which releases information to the public, and at the moment I’m not at liberty to say anything more. Does that pacify you? (Laughs)

M.C.: Not really. Will John Philip Law again play Sinbad?

R.H.: That depends on his availability, and the characterization in the script, which we don’t even have yet. There have been several Sinbads—Douglas Fairbanks, Kerwin Mathews, Guy Williams. We would like to give him a different quality each time. The irony is that when you knock yourself out to make a picture different, the critics chastise you for not putting in the expected cliches. One reviewer said of GOLDEN VOYAGE that he missed the dancing girls. Now that is a typical Arabian Nights cliche that we avoided on purpose.

M.C.: I have one final question concerning THE SEVENTH VOYAGE OF SINBAD. There is a sequence in that film which depicts Sinbad’s crew walking up the beach loaded down with fruit. There is a black man in the crew, and he’s carrying a watermelon.

R.H.: Oh no…(torrents of laughter at this) only a member of today’s generation would notice something like that. I assure you it was all accidental as to who got what prop.

Thus satisfied that THE 7th VOYAGE OF SINBAD contained no racist undertones, I bid Mr. Harryhausen a fond farewell, leaving his Kensington High Street home for the bleak and foggy streets of London. As I ambled towards the nearest Underground I gave additional thought to the question of Mr. Harryhausen’s responsibility for the over-all quality of his films. Approached on an adult level they are rather silly entertainments. But for a child they create a vivid fantasy world where skeletons come to life and fire-breathing dragons battle with cyclops. I was a child once, and the marvels of Harryhausens monsters, both mythic and imaginary, overwhelmed me. There is a definite place in cinema for this type of film. The adult critical eye must squint a bit to watch THE GOLDEN VOYAGE OF SINBAD, but if that’s not enough, one can always leave the theatre to the little people, whose eyes Ray Harryhausen’s films are created for.

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