Category ArchiveRichard Williams



Animation Artifacts &Richard Williams 07 Feb 2011 10:23 am

Raggedy Drafts – 5 / seq. 6b & 6c

Here’s the continued saga of Raggedy Ann & Andy: A Musical Adventure. These are the film’s drafts for the continuation of sequence 6. Seq. 6.2 and 6.3. The Loony Knight and the equally loony King.

The animators involved include: John Kimball, Gerry Chiniquy, Grim Natwick, Tissa David, Gerry Potterton, Dick Williams, Tom Roth, Chrystal (Russell) Kablunde, and Warren Batchelder.

Here are those drafts:

LO1
These look like Jim Logan clean-ups of Corny’s drawings.

Sequence 6.2

1

2

3

LO2

Sequence 6.3

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

LO3

Animation &Animation Artifacts &Articles on Animation &Richard Williams 31 Jan 2011 08:24 am

Raggedy Drafts – 4 / seq. 5 & 6

- Continuing the drafts to Raggedy Ann & Andy, I’m posting two sequences today:
5 contains Emery Hawkin’s taffy pit and
6 contains the meeting with the Looney Knight. (This is where the picture really goes off its wheels and takes a deep spin downhill.)

Seq. 5 employs these animators: Emery Hawkins. (A number of scenes were left blank for animator. At the end of the production they pushed this through pulling the sequence from Emery. Assistants became animators, and the animation looked shoddy.) Art Vitello, John Bruno, and Grim Natwick.

Seq. 6 is animated by: Willis Pyle, Art Babbitt, and John Kimball (Ward’s son). Again, several other animators came on at the end: Jim Logan stepped up from assisting to animating the Looney Knight, since Dick felt he was handling it so well.


Sequence 5
1

2

3

4

5

6

7

Here are some images from John Canemaker‘s excellent book, The Animated Raggedy Ann & Andy.

Sequence 6

1

2

3

4

5

6

Animation &Animation Artifacts &Richard Williams &Tissa David 24 Jan 2011 08:55 am

Raggedy Drafts – 3 / seq. 4

- Here is the third installment of the drafts for the feature of Raggedy Ann & Andy. This was the Dick Williams directed feature done for Bobbs-Merrill (who owned the property – the books and wanted to create a long ad to make them popular again. It didn’t work.) I’m not quite sure who I’m posting these charts for, but I was asked, so here they are.

If you haven’t seen the film and want to, you can go here. A wonderful page on YouTube. The sequences worth viewing are this one – seq. 4 – and the taffy pit. Tissa David did some nice, emotional animation for the first; Emery Hawkins did the wildest sequence in the film for the second.

I keep reading strange rewirtes of the history of this film (by people who worked on it), so I’ll talk about what I know in an upcoming post. I was involved from the first day Dick Williams came on board. The first animator he contacted was Tissa, and the two of them did a test pencil test.

Here is sequence 4 “The deep, dark woods.” Part 1 was animated by Tissa – 876 feet. Part 4.1 & 4.1A was split between Tissa, Art Babbitt and John Kimball. Babbitt did the camel, and his Ann & Andy were so far off model that we had to keep Tissa’s work away from Babbitt’s. After all, his character was the Camel with the wrinkled knees. No attempt was made to bring his characters closer to the model sheets.


Art Babbitt’s Ann & Andy
.

Dick Williams’ cleanup of Tissa’s Ann & Andy
.

Babbitt’s “Camel with the wrinkled knees”
.
The charts
.
1
.
2
.
3
.
4
.
5
.
6
.
7
.
8
.
9
.
10
.
11

Animation Artifacts &Richard Williams 17 Jan 2011 09:20 am

Raggedy Drafts – 2 / seq. 3

- Continuing with the drafts I have from Raggedy Ann & Andy, I give you sequence 3.1, 3.2 & 3.3.

The animators employed are: Hal Ambro, Sencer Peel, Dick Williams, Charlie Downs, Tissa David, John Bruno, Jack Schnerk, Chrystal (Russell) Klabunde, Gerry Chiniquy, Doug Crane, and Willis Pyle.

Dick Williams did most of the cleanup of this sequence himself. He was particularly interested in the character of “Babette” which Hal Ambro animated. Dick reworked every one of those scenes while doing CU & Inbts. I’ve posted a model sheet of Babette from one of the scenes in this sequence.

For those of you who’d rather see artwork than charts, I give you another of Corny Cole’s oversized stunning bits of preliminary artwork for Tissa David‘s sequence, the deep dark woods.


“Babette”


“In the deep, dark woods.”

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

Layout & Design &Richard Williams 10 Jan 2011 09:17 am

Raggedy Drafts – 1 / seq. 2

- I received a request to post the drafts to Raggedy Ann & Andy. I’ll post all that I have. These come from a second and more complete group. The format changed from the traditional Disney formula (8½ x 14 vertical) to this (8½ x 14 horizontal). There’s much more info here.

However, let’s start with a great Corny Cole drawing of the Greedy, a breathing, living taffy pit. Done on 16×17 drawing paper, punched, with a BIC pen.

The Drafts – seq. 2.1 The dolls come to life

1

2

3

4

5

6

7

8

seq. 2.2 – Big news

9

10

11

12

13

14

15

16

Animation &Models &Richard Williams 06 Jan 2011 08:42 am

Gramps

- I have the CU drawings done by Richard Williams for a small scene from Raggedy Ann & Andy. I believe the original animation was done by Spencer Peel, though I’m not sure. It may have been Gerry Chiniquy.

For the first half of the film, Dick spent much of the film holed up while assisting and inbetweening many of the animators at the film’s start. In doing this, he was also able to rework and retime the animation and, thus, have control over it all.

The problem was that the director has bigger things to do that affect the big picture.

This scene, beautifully cleaned up, is typical of these scenes. And yet, as far as I can see this was eliminated from the final film. I don’t have time to check the actual film, but the drafts indicate that scene 2.1 / 16 was taken out of the movie. I’ll look at the film just to make sure, but it looks pretty obvious to me.


This is a model sheet taken from a similar scene in Raggedy Ann.
It’s obvious that his POV has shifted from left to right, and that may be
the reason for eliminating the scene pictured below.

The scene started out with 32 drawings, but it seems that Dick eliminated three of them (27-29) to hit an accent a bit harder than was done in the original animation.

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

30

31

32

________________________

Here’s a QT of the cycle with a mix of one’s and two’s.

Animation &Richard Williams &Title sequences 04 Jan 2011 08:16 am

Jaffe & Turkey & Titles & Tulip

- The Huffington Post currently features an article about and an interview with MAD Magazine cartoonist / writer, Al Jaffee.

Jaffee has long been a mainstay at the magazine, and he is something of an idol to many up and coming cartoonists (as well as to many who up and came.)
It’s an entertaining and short read which you’ll enjoy.

______________________________
.
- Circulating recently is a YouTube video of the 1935 Macy’s Thanksgiving Day parade with a prime feature being the balloons.

Particularly entertaining is the wild and wacky Donald Duck (the 1935 Donald) completely out of control. I also enjoyed seeing how they dealt with the elevated train station interfering with the movement of the balloons. This isn’t a problem today.

It’s a short, fun video, if you haven’t seen it.

______________________________
.
- Mark Mayerson calls appropriate attention to a site which features stills of many film titles through history. Movie Title Stills. It’s an entertaining site, indeed, and the only one to really go back into early film history.

There are a number of sites out there which feature and celebrate movie titles.

Forget the Movie and Watch the Titles is one which breaks them down into categories. There are 147 title sequences listed and 49 of them are animated. Most of them are newer sequences like Kung Fu Panda or The Pink Panther 2 (the Steve Martin one).

Art of the Title also has a large number of title seqeunces including some older titles. Many of the Saul Bass titles can be found here, as well as one of my favorites, To Kill a Mockingbird. This site will first take you to frame grabs of the titles but then you can click to download the film sequence. They also include several interviews with a number of designers.

All of Saul Bass’ work is featured on the site Not Coming to a Theater Near You. Here there are predominantly still images from the credits, but a lot of them. If you’re a Saul Bass freak, this is a place to visit. Many of these same titles can be found elsewhere on the net. At Signals vs Noise, for example, you can watch videos of 11 of them.

Richard Williams’ title sequences can’t be found on any of the above sites, but if you go to YouTube, TheThiefArchives has uploaded a number of them (as well as quite a bit more of Dick’s work.)

The first site of this sort that I found was a French one, Generique-Cinema. I found them when I learned that they had an entire page for me listing most of my film titles:
1981 – Prince of the City (Sidney Lumet)
1982 – Deathtrap (Sidney Lumet)
1984 – Garbo Talks (Sidney Lumet)
1985 – Desperately Seeking Susan (Susan Seidelman)
1987 – Making Mr Right (Susan Seidelman)
1988 – Running on empty (Sidney Lumet)
1989 – Family Business (Sidney Lumet)

Finding this site, way back when, was a treat.

______________________________
.

Paul and Sandra Fierlinger‘s film, My Dog Tulip, returns to the Film Forum for nine days only. January 5th through 13th. It’s on a double bill with the documentary, The Kings of Pastry, a DA Pennebaker and Chris Hegedus film. A double bill, two films for the price of one.

Animation &Animation Artifacts &Richard Williams 22 Dec 2010 08:35 am

Grim’s Jester

- Grim Natwick animated a wacky character in Raggedy Ann & Andy for Richard Williams. Dick, himself, did the rough cleanup. You can see Grim’s drawings erased and cleaned up. (The semi-erased semblance of Grim’s very large numbers remain on many of the drawings, as do Grim’s notes. The inbetweens were all done by Dick. (It’s his writing in the lower right corner, and I remember him doing this overnight.)

The scene is all on twos. There are two holds which Dick changed to a traceback cycle of drawings for a moving hold. It actually lookw better on ones, but there was a lip-synch that Grim had to follow. It is interesting that both Tissa David, one of the five key animators on this film, and Grim Natwick, who Tissa had assisted for at least 20 years, both shared the one assistant on key scenes in this film – Richard Williams. Eric Goldberg assisted on many of Tissa’s other scenes.

1
.
2 3
.
4 5
.
6
An inbetween by Dick Williams.
.
7
A cleaned-up extreme by Grim Natwick.
.
8 9
.
1011
.
1213
.
14
Dick Williams clean-up.
.
15
Grim Natwick (sorta) cleaned-up rough.
.
1617
.
18
Grim Natwick rough.
.
1920
.
2122
.
2324
.
25
Williams inbetween.
.
26
Natwick ruff, cleaned up.
.
2728
.
2930
.
3132
.
3334
.
3536
.
37
Dick’s clean-up inbetween.
.
39
Definitely a Grim Natwick drawing – cleaned up by Dick (his handwriting).
.
3940
.
4142
.
4344
.
4546
.
47
Drawings 44-47 are all Grim’s roughs with minor CU.

.
_____________________________

Here’s a QT movie of the complete action from the scene.
The scene is exposed on twos per exposure sheets.


_____________________________

Here are the folder in which the two exposure sheets
are stapled (so they don’t get separated.)

1 2

Folder

Articles on Animation &Richard Williams 26 Oct 2010 07:58 am

Goofy and Babbitt

- The following article was printed in Sight and Sound, Spring 1974 issue. It begins with Art Babbitt‘s 1934 character analysis of Goofy and is followed up with Dick Williams’ 1974 analysis of Art Babbitt. Dick’s comments aren’t always on the money: Babbitt animated a good share of Rooty Toot Toot, but he didn’t animate most of the film. (As a matter of fact, Grim Natwick’s animation of Nellie Bly on the witness stand is, to me, the standout animation of the film.) Babbitt animated the bartender and the trial lawyer.

You can see the film on YouTube, here.

I previously posted the first half of this article with all the Goofy model sheets that it accompanied. You can see that here.

(The original, unfortunately, contains the “N” word instead of “coloured boy” as this edited version offers.)

__________________________
.
Goofy and Babbitt
by Art Babbitt and Richard Williams

.
Two of the great artist-animators of the golden years of the Disney Studios, Art Babbitt and Grim Natwick, were working and teaching at the Richard Williams Studios in London last summer. To parallel Babbitt’s 1934 character analysis of Goofy, which has not previously been published, Richard Williams gives an impression of the animator himself.

CHARACTER ANALYSIS OF THE GOOF—JUNE 1934

In my opinion the Goof, hitherto, has been a weak cartoon character because both his physical and mental make-up were indefinite and intangible. His figure was a distortion, not a caricature, and if he was supposed to have a mind or personality, he certainly was never given sufficient opportunity to display it. Just as any actor must thoroughly analyse the character he is interpreting, to know the special way that character would walk, wiggle his fingers, frown or break into a laugh, just so must the animator know the character he is putting through the paces. In the case of the Goof, the only characteristic which formerly identified itself with him was his voice. No effort was made to endow him with appropriate business to do, a set of mannerisms or a mental attitude.

It is difficult to classify the characteristics of the Goof into columns of the physical and mental, because they interweave, reflect and enhance one another. Therefore, it will probably be best to mention everything all at once.

Think of the Goof as a composite of an everlasting optimist, a gullible Good Samaritan, a half-wit, a shiftless, good-natured coloured boy and a hick. He is loose-jointed and gangly, but not rubbery. He can move fast if he has to, but would rather avoid any over-exertion, so he takes what seems the easiest way. He is a philosopher of the barber shop variety. No matter what happens, he accepts it finally as being for the best or at least amusing. He is willing to help anyone and offers his assistance even where he is not needed and just creates confusion. He very seldom, if ever, reaches his objective or completes what he has started. His brain being rather vapoury, it is difficult for him to concentrate on any one subject. Any little distraction can throw him off his train of thought and it is extremely difficult for the Goof to keep to his purpose.

Yet the Goof is not the type of half-wit that is to be pitied. He doesn’t dribble, drool or shriek. He is a good-natured, dumb bell what thinks he is pretty smart. He laughs at his own jokes because he can’t understand any others. If he is a victim of a catastrophe, he makes the best of it immediately and his chagrin or anger melts very quickly into a broad grin. If he does something particularly stupid he is ready to laugh at himself after it all finally dawns on him. He is very courteous and apologetic and his faux pas embarrass him, but he tries to laugh off his errors. He has music in his heart even though it be the same tune forever, and I see him humming to himself while working or thinking. He talks to himself because it is easier for him to know what he is thinking if he hears it first.

His posture is nil. His back arches the wrong way and his little stomach protrudes. His head, stomach and knees lead his body. His neck is quite long and scrawny. His knees sag and his feet are large and flat. He walks on his heels and his toes turn up. His shoulders are narrow and slope rapidly, giving the upper part of his body a thinness and making his arms seem long and heavy, though actually not drawn that way. His hands are very sensitive and expressive and though his gestures are broad, they should still reflect the gentleman. His shoes and feet are not the traditional cartoon dough feet. His arches collapsed long ago and his shoes should have a very definite character.

Never think of the Goof as a sausage with rubber hose attachments. Though he is very flexible and floppy, his body still has a solidity and weight. The looseness in his arms and legs should be achieved through a succession of breaks in the joints rather than through what seems like the waving of so much rope. He is not muscular and yet he has the strength and stamina of a very wiry person. His clothes are misfits, his trousers are baggy at the knees and the pant legs strive vainly to touch his shoe tops, but never do. His pants droop at the seat and stretch tightly across some distance below the crotch. His sweater fits him snugly except for the neck, and his vest is much too small. His hat is of a soft material and animates a little bit.

It is true that there is a vague similarity in the construction of the Goof’s head and Pluto’s. The use of the eyes, mouth and ears are entirely different. One is dog, the other human. The Goof’s head can be thought of in terms of a caricature of a person with a pointed dome—large, dreamy eyes, buck teeth and weak chin, a large mouth, a thick lower lip, a fat tongue and a
bulbous nose that grows larger on its way out and turns up. His eyes should remain partly closed to help give him a stupid, sloppy appearance, as though he were constantly straining to remain awake, but of course they can open wide for expressions or accents. He blinks quite a bit. His ears for the most part are just trailing appendages and are not used in the same way as Pluto’s ears except for rare expressions. His brow is heavy and breaks the circle that outlines his skull.

He is very bashful, yet when something very stupid has befallen him, he mugs the camera like an amateur actor with relatives in the audience, trying to cover up his embarrassment by making faces and signalling to them.

He is in close contact with sprites, goblins, fairies and other such fantasia. Each object or piece of mechanism which to us is lifeless, has a soul and personality in the mind of the Goof. The improbable becomes real where the Goof is concerned.

He has marvelous muscular control of his bottom. He can do numerous little flourishes with it and his bottom should be used whenever there is an opportunity to emphasise a funny position.
This little analysis has covered the Goof from top to toes, and having come to his end, I end.
ART BABBITT
.

‘Orphans’ Benefit’ (1934). The Goof after Babbitt: ‘How to Play Football’ (1944)
.
CHARACTER ANALYSIS OF THE ANIMATOR—JANUARY 1974
.
He is a funny mixture. He has the bearing of a Marines sergeant (which he was during the war, after leaving Disney following the strike in which he was the principal figure); but he has the mind of a Viennese doctor—which is what he wanted to be. In his youth he always wanted to go to Vienna and study psychiatry; but he couldn’t because he was a poor boy from Iowa with relatives to support. So he went to New York and taught himself to be a commercial artist; and gradually got into animation—starting, I think, through Paul Terry.

Arriving at Disney, he was one of four animators on Three Little Pigs; and of course that was the great breakthrough in personality animation. Then he animated Goofy, and worked on shorts in preparation for Snow White. In the first Disney feature he animated the Queen where she was beautiful, up to the point where she is transformed into the hag. In Pinocchio he did most of the animation of Gepetto, and Gepetto almost looks like him. He had that sort of versatility, to characterise the horrid queen or the sentimental wood-carver. Then in Fantasia he did primarily the mushroom dance; but he was animation director on a lot of other material. On Dumbo he was a supervising animator.

The strike came in 1941. Babbitt had had a personal confrontation with Disney over the low payment of assistants; and Disney ill-advisedly fired him, giving as a reason his u-nion activities. This was directly in contravention of the Wagner Labor Relations Act, and the
U-nion took a strike vote. Babbitt fought Disney through all the courts; and they were obliged to reinstate him, for an uncomfortable period during which Disney would pass him in the corridor without speaking or even looking at him. He stood it for a year; then he quit.

After the war he and Natwick were with Hubley at UPA – Art did most of Rooty Toot Toot. Later he was with Hanna and Barbera. I had heard about him for years before I finally came to meet him. He had seen some of our work, and though he’d not exactly liked it (it was pretty slick) had decided that ‘here are some people trying to do an honest job, and that’s the first time I’ve seen that in ten years.’ He wasn’t all that impressed, but he went to the heart of it.
It turned out he was very interested in teaching people. He was thinking of writing a book to instruct people; and he’d done a course at U.S.C. of which we had copies of students’ notes. As it happened he had a fire at his house and all his own lecture notes were burned. So we were able to send him these student notes. He said they were all wrong; but it was something. Then finally I asked him straight out if he would come over and teach us, because we had gone as far as we could go on our own.

He is a great teacher. He has an astonishing lucidity. Most animators are completely incoherent; they are unable to tell you what they are doing. But Art doesn’t have any difficulty in showing you how a thing works. He just says: ‘Did you notice that that worked because such and such . . . and Hubley did this thing this way?’ And when Art says something is wrong, he’s invariably right—if you want it to work. He’ll say: ‘If you want the wheel to go round, this is the way to make it go round. This is the way to make a cypher for making it go round. And this is another way they used to give the impression of it going round. And your problem is that you are to do it with square wheels.’ He is completely eloquent. I’m sure that at Disney they created a language about what they were doing; and I’m equally certain that it was he who largely gave a verbal form to it, so that the others could understand it. He has a surgeon’s mind; which, I gather, Disney had also.

When he taught in our studio he insisted that people take the course. He started off by saying: ‘Please, in my lectures, do not be British. Be crude, be revolting; ask stupid questions. Please do not be polite; otherwise I’m wasting my time.’ He’s as tough as nails; yet it literally hurt him when someone couldn’t get a thing right, couldn’t understand it. Then when they got it right, he would dissolve in warmth. His patience was beautiful.

He knows so much about everything— about symphony construction, about the visual arts, about everything to do with the medium. He once decided he would teach himself to play the piano. He’s the one in the famous Disney story —when he was learning to play the piano, and Disney said, ‘What are you—some kind of fag or something ?’ He hated Disney for that, because he wanted to understand music to apply it to animation. He knew that Fantasia or something like it was inevitable.

On the course he told us: ‘An animator must possess a curiosity about everything that exists or moves . . . must be a student of everything that might or does exist. From the shiver of a blade of grass—affected by an invisible breeze—to the behaviour of a starving hobo eating the first steak he has had in years. From a baby, tentatively trying to walk for the first time—to an elephant doing the can-can.’

I just saw Fantasia again and the Dance of the Mushrooms; and he was doing things there—treating perspective as a subsidiary action—that no one else was doing at the time. And he does not do it by feel, as I might, but because he’s worked it all out and analysed it. On the course he would say: ‘This is the cliché. This is the formula. And this is how to break it.’ He would set up the rules and then make you bust them.

And as well as the analytical capacity and the intelligence is the ability to start from basics—to deal with the most minute detail. He knows how the labs process the material; the way celluloid is made, the way the pencil is made. People who know that kind of thing don’t usually have artistic ability into the bargain. The ability to discern basics extends to his gift for statements that seem entirely simple and yet reveal vital things one often has not recognized : ‘We must learn to create movements if necessary that are caricatures of reality— but done with such guile they are always convincing.’ ‘We must expand our sense of caricature—to realise that we are not simply exaggerating external appearances— but more important, the inner character, the mood, the situation. A caricature is a satirical essay, not just doubling the size of a bulbous nose.’


A Babbitt scene from Williams’ Cobbler and the Thief.
.
My portrait is idolatry, maybe; but how do you not idolize someone who after more than forty years work in his and your medium still can find it ‘wonderful, exciting, exacting … A medium that has barely been discovered, let alone explored. A medium that can be an art form that encompasses practically all other art forms. A medium that can gratify aesthetically, that is not earth-bound, that can be an invaluable aid in teaching everything from elementary chemistry to the Theory of Relativity.’
RICHARD WILLIAMS

Animation &Errol Le Cain &Independent Animation &Richard Williams 04 Sep 2010 07:35 am

The Sailor & the Devil

- There was a documentary about Richard Williams that I saw many years ago on PBS. It made me an ardent enthusiast of Williams’ work, and I followed his trajectory over many years. Eventually, I worked with him.

The show was called The Creative Person: Richard Williams and was made in 1966. Within the show was a very small section about one of Williams’ artists, Errol LeCain. He was given the task of making a film by himself. As Williams explains, this would teach him all the aspects of animation filmmaking and the studio would gain a short film in the end.

The film was called The Sailor and the Devil. This is probably the only film done by the Williams Studio that I haven’t seen. It’s still not on YouTube. Hans Bacher gave some color images on his site, one1more2time3, a year ago. Wanting more, I went back to the special and made frame grabs of some of the film, and I’m posting them here.

Dick was so young, as was Errol LeCain. He went on, of course, to become a world-class children’s book illustrator and the original designer of the backgrounds for the ill-fated Cobbler and the Thief.


Errol LeCain


A glimpse at the storyboard on the wall.


(Click any image to enlarge.)


Another shot of LeCain.

« Previous PageNext Page »

eXTReMe Tracker
click for free hit counter

hit counter